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Research · Military
Weaponry
Raises troop attack.
- Entity ID
weaponry- Branch
- Military
- Stat buffed
attack— Attack- Bonus per level
- +2%
- Maximum level
- 20
- Bonus at maximum level
- +40%
- Power per level
- 90
- Power at maximum level
- 1,800
- Base study time
- 160 seconds
- Study time at maximum level
- 4d 2h
- Prerequisites
- None — this is a root tech, researchable the moment the Academy opens
Cost, time and bonus at every level
Weaponry runs to level 20, adding +2% to attack and 90 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 4d 2h for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total attack | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +2% | 90 | 2m 40s | 3,000 | 50 |
| 2 | +4% | 180 | 4m | 4,200 | 70 |
| 3 | +6% | 270 | 6m | 5,880 | 98 |
| 4 | +8% | 360 | 9m | 8,220 | 137 |
| 5 | +10% | 450 | 13m 30s | 11,520 | 192 |
| 10 | +20% | 900 | 1h 42m | 61,980 | 1,033 |
| 15 | +30% | 1,350 | 12h 58m | 333,360 | 5,556 |
| 20 | +40% | 1,800 | 4d 2h | 1,792,920 | 29,882 |
Taken from nothing to level 20 that is 12d 7h of raw study and 6,267,660 of each of food, wood, stone and iron — 25,070,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.
Where it sits in the tree
Weaponry belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It has no prerequisites at all, so it is one of the first studies available to a new Academy. Studying it opens 4 further techs.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Armor | Military | 3 |
| Swordsmanship | Military | 8 |
| Archery | Military | 5 |
| Blacksmithing | Military | 10 |
What it eventually opens: 47 studies sit downstream of Weaponry, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Archery | 1 | attack | +14.4% | 43m 15s |
| Armor | 1 | defense | +40% | 4d 2h |
| Blacksmithing | 1 | attack | +14.4% | 50m 27s |
| Swordsmanship | 1 | attack | +14.4% | 43m 15s |
| Drilling | 2 | train_speed | +50% | 3d 20h |
| Forged Steel | 2 | attack | +12% | 22m 26s |
| Fortification | 2 | defense | +20% | 1h 42m |
| Marksmanship | 2 | attack | +12% | 22m 26s |
| Shieldwork | 2 | defense | +14.4% | 43m 15s |
| Spearwork | 2 | attack | +12% | 19m 13s |
| Tempering | 2 | defense | +14.4% | 50m 27s |
| Horsemanship | 3 | march_speed | +14.4% | 43m 15s |
| Infantry Discipline | 3 | defense | +12% | 19m 13s |
| Ironclad Mail | 3 | defense | +12% | 22m 26s |
| Muster Rolls | 3 | train_speed | +14.4% | 43m 15s |
| Palisades | 3 | defense | +12% | 36m 2s |
| Siege Craft | 3 | attack | +15% | 1h 48m |
| Statecraft | 3 | march_speed | +40% | 4d 14h |
| Stonework | 3 | defense | +14.4% | 43m 15s |
| Watchtowers | 3 | defense | +12% | 19m 13s |
| Barbicans | 4 | defense | +9.6% | 9m 58s |
| Battle Drums | 4 | train_speed | +12% | 22m 26s |
| Battlements | 4 | defense | +12% | 22m 26s |
| Cavalry Tactics | 4 | attack | +12% | 19m 13s |
| Counter-Siege | 4 | defense | +12% | 22m 26s |
| Diplomacy | 4 | gather_yield | +14.4% | 43m 15s |
| Moat Works | 4 | defense | +12% | 22m 26s |
| Murder Holes | 4 | attack | +12% | 22m 26s |
| Quartermastery | 4 | train_speed | +12% | 19m 13s |
| Roadworks | 4 | march_speed | +14.4% | 43m 15s |
| Siege Engineering | 4 | attack | +9.6% | 9m 58s |
| Taxation | 4 | production_rate | +14.4% | 43m 15s |
| Warhorses | 4 | march_speed | +12% | 22m 26s |
| Arrow Slits | 5 | attack | +9.6% | 9m 58s |
| Cartography | 5 | march_speed | +12% | 22m 26s |
| Court Administration | 5 | production_rate | +12% | 22m 26s |
| Heraldry | 5 | gather_yield | +12% | 22m 26s |
| Portcullis | 5 | defense | +12% | 22m 26s |
| Post Riders | 5 | march_speed | +12% | 22m 26s |
| Toll Roads | 5 | production_rate | +12% | 22m 26s |
| Trade Charters | 5 | production_rate | +12% | 22m 26s |
| Banking | 6 | gather_yield | +12% | 22m 26s |
| Census Rolls | 6 | production_rate | +9.6% | 9m 58s |
| Curtain Walls | 6 | defense | +9.6% | 9m 58s |
| Scouting Networks | 6 | march_speed | +9.6% | 9m 58s |
| Gatehouses | 7 | defense | +9.6% | 11m 23s |
| Royal Writs | 7 | gather_yield | +12% | 22m 26s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.
Rest of the Military branch: Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.