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Research · Defense

Battlements

Crenels for the archers, cover from the arrow-storm — raises troop defense further still.

Entity ID
battlements
Branch
Defense
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
76
Power at maximum level
760
Base study time
35 seconds
Study time at maximum level
23m 43s
Prerequisites
Stonework at level 5

Cost, time and bonus at every level

Battlements runs to level 10, adding +1.2% to defense and 76 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23m 43s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Battlements: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish instantly
1+1.2%762m 14s12,0003
2+2.4%1522m 54s15,6003
3+3.6%2283m 47s20,2804
4+4.8%3044m 55s26,3645
5+6%3806m 23s34,2737
10+12%76023m 43s127,25424

Taken from nothing to level 10 that is 1h 35m of raw study and 511,434 of each of food, wood, stone and iron — 2,045,736 resources in total.

Where it sits in the tree

Battlements belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Stonework reaches level 5. Studying it opens 1 further tech.

Techs gated behind Battlements.
TechBranchRequires this tech at level
PortcullisDefense5

The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Stonework to level 5 → Battlements. That is 4 studies standing between a fresh Academy and this one.

What Battlements costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor8286,2924h 3m
Fortification5108,5171h 32m
Stonework5108,51717m 20s
Total before you may begin551,2066h 34m

What it eventually opens: 5 studies sit downstream of Battlements, counting every remove.

Everything gated behind Battlements, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Portcullis1defense+12%23m 43s
Curtain Walls2defense+9.6%14m 2s
Gatehouses3defense+9.6%16m 2s
Concentric Castles4defense+7.2%13m 3s
The Long Memory5production_rate+6%10m 57s

Numerically twinned with Moat Works. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Portcullis, while Moat Works opens Deep Cisterns. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering · Concentric Castles · Deep Cisterns · Bombardment Doctrine

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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