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Research · Dominion

Taxation

A steward's due, collected without fail — raises production.

Entity ID
taxation
Branch
Dominion
Stat buffed
production_rate — Production rate
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
72
Power at maximum level
864
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Statecraft at level 5

Cost, time and bonus at every level

Taxation runs to level 12, adding +1.2% to production_rate and 72 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Taxation: what each level costs and what it grants.
LevelTotal production ratePowerStudy timeEach resourceGems to finish instantly
1+1.2%721m 55s12,0002
2+2.4%1442m 30s15,6003
3+3.6%2163m 14s20,2804
4+4.8%2884m 13s26,3645
5+6%3605m 28s34,2736
10+12%72020m 20s127,25421
12+14.4%86434m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Taxation belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Statecraft reaches level 5. Studying it opens 2 further techs.

Techs gated behind Taxation.
TechBranchRequires this tech at level
Court AdministrationDominion5
Trade ChartersDominion8

The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft to level 5 → Taxation. That is 3 studies standing between a fresh Academy and this one.

What Taxation costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Logistics5108,5171h 20m
Statecraft5108,5171h 44m
Total before you may begin325,5514h 14m

What it eventually opens: 8 studies sit downstream of Taxation, counting every remove.

Everything gated behind Taxation, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Court Administration1production_rate+12%23m 43s
Trade Charters1production_rate+12%23m 43s
Banking2gather_yield+12%23m 43s
Census Rolls2production_rate+9.6%14m 2s
The Great Council2production_rate+7.2%13m 3s
Royal Writs3gather_yield+12%23m 43s
The Long Memory3production_rate+6%10m 57s
Crown Charters4gather_yield+7.2%13m 46s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Dominion branch: Statecraft · Diplomacy · Heraldry · Court Administration · Trade Charters · Banking · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls · The Great Council · The Ravenries · Crown Charters · The Long Memory

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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