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Research · Military

Shieldwork

A shield-wall no charge breaks — raises troop defense.

Entity ID
shieldwork
Branch
Military
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
70
Power at maximum level
840
Base study time
30 seconds
Study time at maximum level
34m 21s
Prerequisites
Armor at level 8

Cost, time and bonus at every level

Shieldwork runs to level 12, adding +1.2% to defense and 70 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 34m 21s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Shieldwork: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish instantly
1+1.2%701m 55s12,0002
2+2.4%1402m 30s15,6003
3+3.6%2103m 14s20,2804
4+4.8%2804m 13s26,3645
5+6%3505m 28s34,2736
10+12%70020m 20s127,25421
12+14.4%84034m 21s215,05935

Taken from nothing to level 12 that is 2h 22m of raw study and 891,923 of each of food, wood, stone and iron — 3,567,692 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Shieldwork belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Armor reaches level 8. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 8 → Shieldwork. That is 2 studies standing between a fresh Academy and this one.

What Shieldwork costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor8286,2924h 3m
Total before you may begin334,1724h 44m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line · The Standing Army

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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