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Research · Dominion

Statecraft

Raises march speed — a well-run court moves its hosts faster.

Entity ID
statecraft
Branch
Dominion
Stat buffed
march_speed — March speed
Bonus per level
+2%
Maximum level
20
Bonus at maximum level
+40%
Power per level
100
Power at maximum level
2,000
Base study time
180 seconds
Study time at maximum level
4d 14h
Prerequisites
Logistics at level 5, Drilling at level 5

Cost, time and bonus at every level

Statecraft runs to level 20, adding +2% to march_speed and 100 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 4d 14h for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Statecraft: what each level costs and what it grants.
LevelTotal march speedPowerStudy timeEach resourceGems to finish
1+2%1003m3,00050
2+4%2004m 30s4,20070
3+6%3006m 45s5,88098
4+8%40010m 8s8,220137
5+10%50015m 11s11,520192
10+20%1,0001h 55m61,9801,033
15+30%1,50014h 35m333,3605,556
20+40%2,0004d 14h1,792,92029,882

Taken from nothing to level 20 that is 13d 20h of raw study and 6,267,660 of each of food, wood, stone and iron — 25,070,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.

Where it sits in the tree

Statecraft belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Logistics reaches level 5 and Drilling reaches level 5. Studying it opens 3 further techs.

Techs gated behind Statecraft.
TechBranchRequires this tech at level
DiplomacyDominion5
TaxationDominion5
RoadworksDominion8

The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft. That is 2 studies standing between a fresh Academy and this one.

What Statecraft costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture532,82026m 23s
Logistics532,82030m 47s
Total before you may begin65,64057m 10s

What it eventually opens: 13 studies sit downstream of Statecraft, counting every remove.

Everything gated behind Statecraft, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Diplomacy1gather_yield+14.4%43m 15s
Roadworks1march_speed+14.4%43m 15s
Taxation1production_rate+14.4%43m 15s
Cartography2march_speed+12%22m 26s
Court Administration2production_rate+12%22m 26s
Heraldry2gather_yield+12%22m 26s
Post Riders2march_speed+12%22m 26s
Toll Roads2production_rate+12%22m 26s
Trade Charters2production_rate+12%22m 26s
Banking3gather_yield+12%22m 26s
Census Rolls3production_rate+9.6%9m 58s
Scouting Networks3march_speed+9.6%9m 58s
Royal Writs4gather_yield+12%22m 26s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Dominion branch: Diplomacy · Heraldry · Taxation · Court Administration · Trade Charters · Banking · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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