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Research · Military

The Standing Army

Levies replaced by soldiers who do nothing else — raises training speed.

Entity ID
standing_army
Branch
Military
Stat buffed
train_speed — Train speed
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
104
Power at maximum level
624
Base study time
58 seconds
Study time at maximum level
13m 46s
Prerequisites
Battle Drums at level 5, Quartermastery at level 5

Cost, time and bonus at every level

The Standing Army runs to level 6, adding +1.2% to train_speed and 104 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 13m 46s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

The Standing Army: what each level costs and what it grants.
LevelTotal train speedPowerStudy timeEach resourceGems to finish instantly
1+1.2%1043m 42s12,0004
2+2.4%2084m 49s15,6005
3+3.6%3126m 16s20,2807
4+4.8%4168m 8s26,3649
5+6%52010m 35s34,27311
6+7.2%62413m 46s44,55514

Taken from nothing to level 6 that is 47m 16s of raw study and 153,072 of each of food, wood, stone and iron — 612,288 resources in total.

Where it sits in the tree

The Standing Army belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Battle Drums reaches level 5 and Quartermastery reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 5 → Drilling to level 8 → Muster Rolls to level 8 → Battle Drums to level 5 → The Standing Army. That is 5 studies standing between a fresh Academy and this one.

What The Standing Army costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor5108,5171h 32m
Drilling8286,2923h 48m
Muster Rolls8286,29245m 44s
Battle Drums5108,51720m 13s
Total before you may begin—837,4987h 7m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Tempering · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums · Baggage Trains · Supply Columns · Pattern Welding · The Unbroken Line

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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