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Research · Dominion

Banking

The Iron Bank's methods, borrowed honestly — raises gather yield.

Entity ID
banking
Branch
Dominion
Stat buffed
gather_yield — Gather yield
Bonus per level
+1.2%
Maximum level
10
Bonus at maximum level
+12%
Power per level
80
Power at maximum level
800
Base study time
35 seconds
Study time at maximum level
23m 43s
Prerequisites
Trade Charters at level 5

Cost, time and bonus at every level

Banking runs to level 10, adding +1.2% to gather_yield and 80 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 23m 43s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Banking: what each level costs and what it grants.
LevelTotal gather yieldPowerStudy timeEach resourceGems to finish instantly
1+1.2%802m 14s12,0003
2+2.4%1602m 54s15,6003
3+3.6%2403m 47s20,2804
4+4.8%3204m 55s26,3645
5+6%4006m 23s34,2737
10+12%80023m 43s127,25424

Taken from nothing to level 10 that is 1h 35m of raw study and 511,434 of each of food, wood, stone and iron — 2,045,736 resources in total.

Where it sits in the tree

Banking belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Trade Charters reaches level 5. Studying it opens 1 further tech.

Techs gated behind Banking.
TechBranchRequires this tech at level
Royal WritsDominion5

The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft to level 5 → Taxation to level 8 → Trade Charters to level 5 → Banking. That is 5 studies standing between a fresh Academy and this one.

What Banking costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Logistics5108,5171h 20m
Statecraft5108,5171h 44m
Taxation8286,29245m 44s
Trade Charters5108,51720m 13s
Total before you may begin720,3605h 20m

What it eventually opens: 2 studies sit downstream of Banking, counting every remove.

Everything gated behind Banking, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Royal Writs1gather_yield+12%23m 43s
Crown Charters2gather_yield+7.2%13m 46s

Numerically twinned with Royal Writs. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens Royal Writs, while Royal Writs opens Crown Charters. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Dominion branch: Statecraft · Diplomacy · Heraldry · Taxation · Court Administration · Trade Charters · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls · The Great Council · The Ravenries · Crown Charters · The Long Memory

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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