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Research · Dominion
The Great Council
The realm's lords convened to settle what war would otherwise — raises production.
- Entity ID
great_council- Branch
- Dominion
- Stat buffed
production_rate— Production rate- Bonus per level
- +1.2%
- Maximum level
- 6
- Bonus at maximum level
- +7.2%
- Power per level
- 104
- Power at maximum level
- 624
- Base study time
- 55 seconds
- Study time at maximum level
- 13m 3s
- Prerequisites
- Census Rolls at level 5, Court Administration at level 8
Cost, time and bonus at every level
The Great Council runs to level 6, adding +1.2% to production_rate and 104 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 13m 3s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total production rate | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +1.2% | 104 | 3m 31s | 12,000 | 4 |
| 2 | +2.4% | 208 | 4m 34s | 15,600 | 5 |
| 3 | +3.6% | 312 | 5m 56s | 20,280 | 6 |
| 4 | +4.8% | 416 | 7m 43s | 26,364 | 8 |
| 5 | +6% | 520 | 10m 2s | 34,273 | 11 |
| 6 | +7.2% | 624 | 13m 3s | 44,555 | 14 |
Taken from nothing to level 6 that is 44m 49s of raw study and 153,072 of each of food, wood, stone and iron — 612,288 resources in total.
Where it sits in the tree
The Great Council belongs to the Dominion branch — the statecraft line — roads, ravens, coin and the reach of your writ. It stays locked until Census Rolls reaches level 5 and Court Administration reaches level 8. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| The Long Memory | Dominion | 3 |
The road here: Agriculture to level 5 → Logistics to level 5 → Statecraft to level 5 → Taxation to level 5 → Court Administration to level 5 → Census Rolls to level 5 → The Great Council. That is 6 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 108,517 | 1h 9m |
| Logistics | 5 | 108,517 | 1h 20m |
| Statecraft | 5 | 108,517 | 1h 44m |
| Taxation | 5 | 108,517 | 17m 20s |
| Court Administration | 5 | 108,517 | 20m 13s |
| Census Rolls | 5 | 108,517 | 20m 13s |
| Total before you may begin | — | 651,102 | 5h 11m |
What it eventually opens: 1 study sits downstream of The Great Council, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| The Long Memory | 1 | production_rate | +6% | 10m 57s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Dominion branch: Statecraft · Diplomacy · Heraldry · Taxation · Court Administration · Trade Charters · Banking · Royal Writs · Roadworks · Cartography · Post Riders · Scouting Networks · Toll Roads · Census Rolls · The Ravenries · Crown Charters · The Long Memory
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.