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Research · Defense

Deep Cisterns

Water and grain enough to outlast the besiegers' patience — raises troop defense.

Entity ID
deep_cisterns
Branch
Defense
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
102
Power at maximum level
612
Base study time
55 seconds
Study time at maximum level
13m 3s
Prerequisites
Moat Works at level 5, Counter-Siege at level 5

Cost, time and bonus at every level

Deep Cisterns runs to level 6, adding +1.2% to defense and 102 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 13m 3s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Deep Cisterns: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish instantly
1+1.2%1023m 31s12,0004
2+2.4%2044m 34s15,6005
3+3.6%3065m 56s20,2806
4+4.8%4087m 43s26,3648
5+6%51010m 2s34,27311
6+7.2%61213m 3s44,55514

Taken from nothing to level 6 that is 44m 49s of raw study and 153,072 of each of food, wood, stone and iron — 612,288 resources in total.

Where it sits in the tree

Deep Cisterns belongs to the Defense branch — the walls line — what an attacker has to get through before they reach your granary. It stays locked until Moat Works reaches level 5 and Counter-Siege reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Weaponry to level 3 → Armor to level 8 → Fortification to level 5 → Stonework to level 8 → Moat Works to level 5 → Deep Cisterns. That is 5 studies standing between a fresh Academy and this one.

What Deep Cisterns costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry347,88040m 47s
Armor8286,2924h 3m
Fortification5108,5171h 32m
Stonework8286,29245m 44s
Moat Works5108,51720m 13s
Total before you may begin—837,4987h 23m

Numerically twinned with Concentric Castles. Same cap, same rate per level, same study time, same power — the figures on those pages match these exactly. What separates them is the flavour and, more usefully, what each one gates: this one opens nothing further, while Concentric Castles opens The Long Memory. If you only want the bonus, take whichever is cheaper to reach; if you are building toward something, take the one that gates it.

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Defense branch: Fortification · Siege Craft · Palisades · Stonework · Watchtowers · Moat Works · Battlements · Portcullis · Curtain Walls · Barbicans · Gatehouses · Counter-Siege · Murder Holes · Arrow Slits · Siege Engineering · Concentric Castles · Bombardment Doctrine

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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