Home · Database · Research · Tempering

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Research · Military

Tempering

Mail quenched twice holds where lesser steel gives — raises troop defense further.

Entity ID
tempering
Branch
Military
Stat buffed
defense — Defense
Bonus per level
+1.2%
Maximum level
12
Bonus at maximum level
+14.4%
Power per level
78
Power at maximum level
936
Base study time
35 seconds
Study time at maximum level
50m 27s
Prerequisites
Armor at level 10

Cost, time and bonus at every level

Tempering runs to level 12, adding +1.2% to defense and 78 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 50m 27s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Tempering: what each level costs and what it grants.
LevelTotal defensePowerStudy timeEach resourceGems to finish
1+1.2%7835s3,00050
2+2.4%15653s4,20070
3+3.6%2341m 19s5,88098
4+4.8%3121m 58s8,220137
5+6%3902m 57s11,520192
10+12%78022m 26s61,9801,033
12+14.4%93650m 27s121,5002,025

Taken from nothing to level 12 that is 2h 30m of raw study and 417,660 of each of food, wood, stone and iron — 1,670,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.

Where it sits in the tree

Tempering belongs to the Military branch — the offence line — what your swords, horses and bows hit for. It stays locked until Armor reaches level 10. Studying it opens 1 further tech.

Techs gated behind Tempering.
TechBranchRequires this tech at level
Ironclad MailMilitary5

The road here: Weaponry to level 3 → Armor to level 10 → Tempering. That is 2 studies standing between a fresh Academy and this one.

What Tempering costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Weaponry313,08012m 40s
Armor10209,4005h 2m
Total before you may begin222,4805h 14m

What it eventually opens: 1 study sits downstream of Tempering, counting every remove.

Everything gated behind Tempering, directly or at a remove.
StudySteps outBuffsAt its capStudy time at cap
Ironclad Mail1defense+12%22m 26s

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.

Rest of the Military branch: Weaponry · Armor · Drilling · Swordsmanship · Archery · Marksmanship · Spearwork · Blacksmithing · Forged Steel · Shieldwork · Infantry Discipline · Ironclad Mail · Horsemanship · Cavalry Tactics · Warhorses · Muster Rolls · Quartermastery · Battle Drums

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.