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Buildings
Stables
Trains Cavalry — the charge. Counters archers.
- Entity ID
stables- Base build time (level 1)
- 25s — base 25 seconds
- Level 10 build time
- 16m 1s
- Level 45 build time
- 11d 18h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Trains
- Cavalry, up to tier 13 at building level 37
- Raw time, level 1 → 19
- 1d 6h
- Raw time, level 1 → 45
- 96d 1h
Build time and upgrade cost by level
Every upgrade to Stables costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 25 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 25s | 120 | 96 | 60 | 48 |
| 2 | 38s | 180 | 144 | 90 | 72 |
| 3 | 56s | 270 | 216 | 135 | 108 |
| 5 | 2m 7s | 608 | 486 | 304 | 243 |
| 10 | 16m 1s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 2h 1m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 10h 15m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 22h 3m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 17h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 3d 6h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 6d 5h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 11d 18h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
Troop tiers unlocked by the Stables
A training building unlocks one new troop tier every three of its own levels, and the Keep caps how high it may go — which is why raising the Keep and raising the yard are the same build order in practice. Cavalry start at 16 attack, 8 defense and 24 health at tier 1, and every tier multiplies all three by 1.25.
| Tier | Rank | Building level | Attack | Defense | Health | Load | Power |
|---|---|---|---|---|---|---|---|
| T1 | Levy | 1 | 16 | 8 | 24 | 35 | 5 |
| T2 | Footman | 4 | 20 | 10 | 30 | 44 | 6 |
| T3 | Man-at-Arms | 7 | 25 | 13 | 38 | 55 | 8 |
| T4 | Veteran | 10 | 31 | 16 | 47 | 68 | 10 |
| T5 | Sergeant | 13 | 39 | 20 | 59 | 85 | 12 |
| T6 | Guardsman | 16 | 49 | 24 | 73 | 107 | 15 |
| T7 | Knight | 19 | 61 | 31 | 92 | 134 | 19 |
| T8 | Vanguard | 22 | 76 | 38 | 114 | 167 | 24 |
| T9 | Champion | 25 | 95 | 48 | 143 | 209 | 30 |
| T10 | Warlord | 28 | 119 | 60 | 179 | 261 | 37 |
| T11 | Myrmidon | 31 | 149 | 75 | 224 | 326 | 47 |
| T12 | Paragon | 34 | 186 | 93 | 279 | 407 | 58 |
| T13 | Legend | 37 | 233 | 116 | 349 | 509 | 73 |
Related
Guide: Troop Training. Index: all 16 buildings · the whole database. Troop data: Cavalry.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.