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Buildings
Tavern
Sellswords gather daily — claim free recruits for your host once a day.
- Entity ID
tavern- Base build time (level 1)
- 20s — base 20 seconds
- Level 10 build time
- 12m 49s
- Level 45 build time
- 9d 10h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 19
- 1d
- Raw time, level 1 → 45
- 76d 20h
Build time and upgrade cost by level
Every upgrade to Tavern costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 20 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 20s | 120 | 96 | 60 | 48 |
| 2 | 30s | 180 | 144 | 90 | 72 |
| 3 | 45s | 270 | 216 | 135 | 108 |
| 5 | 1m 41s | 608 | 486 | 304 | 243 |
| 10 | 12m 49s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 1h 37m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 8h 12m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 17h 38m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 9h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 2d 15h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 4d 23h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 9d 10h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
The daily muster of sellswords
Every 8 hours the taproom fills with sellswords and farm lads looking for a lord, and the claim is free. The crowd is a seeded split of tier-2 line troops — infantry, horse and bows — so it is reproducible rather than a slot machine, and it totals exactly 45 at level 1 and 705 at level 45.
| Tavern level | Recruits per claim | Per day | Per week |
|---|---|---|---|
| 1 | 45 | 135 | 945 |
| 5 | 105 | 315 | 2,205 |
| 10 | 180 | 540 | 3,780 |
| 15 | 255 | 765 | 5,355 |
| 19 | 315 | 945 | 6,615 |
| 25 | 405 | 1,215 | 8,505 |
| 30 | 480 | 1,440 | 10,080 |
| 35 | 555 | 1,665 | 11,655 |
| 40 | 630 | 1,890 | 13,230 |
| 45 | 705 | 2,115 | 14,805 |
Related
Guide: Getting Started. Index: all 16 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.