Home · Database · Buildings · Tavern

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Tavern

Sellswords gather daily — claim free recruits for your host once a day.

Entity ID
tavern
Base build time (level 1)
1s — base 4 seconds
Level 10 build time
51s
Level 45 build time
19h 42m
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
1d 4h
Raw time, level 1 → 45
12d 9h

Build time and upgrade cost by level

Every upgrade to Tavern costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 4 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Tavern: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
11s80644032
22s120966048
33s1801449072
57s405324203162
1051s3,0752,4601,5381,230
156m 29s23,35418,68311,6779,342
1932m 51s118,23194,58559,11647,292
256h 14m1,346,7291,077,383673,365538,692
269h 21m2,020,0931,616,0741,010,047808,037
3010h 56m3,178,6562,542,9251,589,3281,271,462
3513h 18m5,601,8784,481,5022,800,9392,240,751
4016h 11m9,872,4247,897,9394,936,2123,948,970
4519h 42m17,398,58413,918,8678,699,2926,959,434

The daily muster of sellswords

Every 8 hours the taproom fills with sellswords and farm lads looking for a lord, and the claim is free. The crowd is a seeded split of tier-2 line troops — infantry, horse and bows — so it is reproducible rather than a slot machine, and it totals exactly 45 at level 1 and 705 at level 45.

Tavern: free recruits per claim, and what that adds up to over a week of claiming every 8 hours.
Tavern levelRecruits per claimPer dayPer week
145135945
51053152,205
101805403,780
152557655,355
193159456,615
254051,2158,505
304801,44010,080
355551,66511,655
406301,89013,230
457052,11514,805

Guide: Getting Started. Index: all 17 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.