Home · Database · Buildings · The Keep

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

The Keep

Your seat. Raises all limits.

Entity ID
keep
Base build time (level 1)
2s — base 7 seconds
Level 10 build time
1m 30s
Level 45 build time
1d 10h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
2d 1h
Raw time, level 1 → 45
21d 16h

Build time and upgrade cost by level

Every upgrade to The Keep costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 7 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

The Keep: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
24s120966048
35s1801449072
512s405324203162
101m 30s3,0752,4601,5381,230
1511m 21s23,35418,68311,6779,342
1957m 28s118,23194,58559,11647,292
2510h 54m1,346,7291,077,383673,365538,692
2616h 21m2,020,0931,616,0741,010,047808,037
3019h 8m3,178,6562,542,9251,589,3281,271,462
3523h 17m5,601,8784,481,5022,800,9392,240,751
401d 4h9,872,4247,897,9394,936,2123,948,970
451d 10h17,398,58413,918,8678,699,2926,959,434

What each Keep level unlocks

The Keep is the master gate: it caps every other building, and nearly every limit in the game is a function of its level. Marches start at 2 and gain one every 5 levels; the War Council opens a second, third and fourth seat at Keep 6, 14 and 22; the second farm, sawmill, quarry and mine plots all open at Keep 15; and the base ceiling of 40 lifts to 45 with the one-time Ascension.

Every Keep level that changes a limit, and what it changes.
Keep levelWhat it grants
1Chamber opens: achievements, chat, court, credits, fair, founding, gather, keep, mail, quests, rewards, settings, store
2Chamber opens: bag, hunt, reports, residents
3Chamber opens: commanders, materials, play, warcouncil
4Chamber opens: forge, research
5March slot 3; Chamber opens: market, sop
6War Council seat 2; Chamber opens: alliancetech, bannermen, kingscourt, profile
8Chamber opens: events
9Chamber opens: wardrobe
10March slot 4
12Chamber opens: notables, talents
14War Council seat 3; Chamber opens: highheart
15March slot 5; Second farm, sawmill, quarry and mine plots; Chamber opens: shrine
18Chamber opens: longnight
20March slot 6; Chamber opens: siege
21Chamber opens: siegetable
22War Council seat 4
25March slot 7
30March slot 8
35March slot 9
40March slot 10; Ascension — the ceiling lifts to 45
45March slot 11

Guide: The Keep & Buildings. Index: all 17 buildings · the whole database.

Other plots: Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.