Home · Database · Buildings · Barracks

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Barracks

Trains Infantry — the shield wall. Counters cavalry.

Entity ID
barracks
Base build time (level 1)
2s — base 6 seconds
Level 10 build time
1m 17s
Level 45 build time
1d 5h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Trains
Infantry, up to tier 13 at building level 37
Raw time, level 1 → 26
1d 18h
Raw time, level 1 → 45
18d 13h

Build time and upgrade cost by level

Every upgrade to Barracks costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 6 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Barracks: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
23s120966048
35s1801449072
510s405324203162
101m 17s3,0752,4601,5381,230
159m 44s23,35418,68311,6779,342
1949m 16s118,23194,58559,11647,292
259h 21m1,346,7291,077,383673,365538,692
2614h 1m2,020,0931,616,0741,010,047808,037
3016h 24m3,178,6562,542,9251,589,3281,271,462
3519h 58m5,601,8784,481,5022,800,9392,240,751
401d9,872,4247,897,9394,936,2123,948,970
451d 5h17,398,58413,918,8678,699,2926,959,434

Troop tiers unlocked by the Barracks

A training building unlocks one new troop tier every three of its own levels, and the Keep caps how high it may go — which is why raising the Keep and raising the yard are the same build order in practice. Infantry start at 10 attack, 14 defense and 30 health at tier 1, and every tier multiplies all three by 1.25.

Barracks: the building level each infantry tier becomes trainable at, with that tier's unit stats.
TierRankBuilding levelAttackDefenseHealthLoadPower
T1Levy1101430204
T2Footman4131838255
T3Man-at-Arms7162247316
T4Veteran10202759398
T5Sergeant132434734910
T6Guardsman163143926112
T7Knight1938531147615
T8Vanguard2248671439519
T9Champion25608317911924
T10Warlord287510422414930
T11Myrmidon319313027918637
T12Paragon3411616334923347
T13Legend3714620443729158

Guide: Troop Training. Index: all 17 buildings · the whole database. Troop data: Infantry.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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