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Buildings
Barracks
Trains Infantry — the shield wall. Counters cavalry.
- Entity ID
barracks- Base build time (level 1)
- 2s — base 6 seconds
- Level 10 build time
- 1m 17s
- Level 45 build time
- 1d 5h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Trains
- Infantry, up to tier 13 at building level 37
- Raw time, level 1 → 26
- 1d 18h
- Raw time, level 1 → 45
- 18d 13h
Build time and upgrade cost by level
Every upgrade to Barracks costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 6 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 2s | 80 | 64 | 40 | 32 |
| 2 | 3s | 120 | 96 | 60 | 48 |
| 3 | 5s | 180 | 144 | 90 | 72 |
| 5 | 10s | 405 | 324 | 203 | 162 |
| 10 | 1m 17s | 3,075 | 2,460 | 1,538 | 1,230 |
| 15 | 9m 44s | 23,354 | 18,683 | 11,677 | 9,342 |
| 19 | 49m 16s | 118,231 | 94,585 | 59,116 | 47,292 |
| 25 | 9h 21m | 1,346,729 | 1,077,383 | 673,365 | 538,692 |
| 26 | 14h 1m | 2,020,093 | 1,616,074 | 1,010,047 | 808,037 |
| 30 | 16h 24m | 3,178,656 | 2,542,925 | 1,589,328 | 1,271,462 |
| 35 | 19h 58m | 5,601,878 | 4,481,502 | 2,800,939 | 2,240,751 |
| 40 | 1d | 9,872,424 | 7,897,939 | 4,936,212 | 3,948,970 |
| 45 | 1d 5h | 17,398,584 | 13,918,867 | 8,699,292 | 6,959,434 |
Troop tiers unlocked by the Barracks
A training building unlocks one new troop tier every three of its own levels, and the Keep caps how high it may go — which is why raising the Keep and raising the yard are the same build order in practice. Infantry start at 10 attack, 14 defense and 30 health at tier 1, and every tier multiplies all three by 1.25.
| Tier | Rank | Building level | Attack | Defense | Health | Load | Power |
|---|---|---|---|---|---|---|---|
| T1 | Levy | 1 | 10 | 14 | 30 | 20 | 4 |
| T2 | Footman | 4 | 13 | 18 | 38 | 25 | 5 |
| T3 | Man-at-Arms | 7 | 16 | 22 | 47 | 31 | 6 |
| T4 | Veteran | 10 | 20 | 27 | 59 | 39 | 8 |
| T5 | Sergeant | 13 | 24 | 34 | 73 | 49 | 10 |
| T6 | Guardsman | 16 | 31 | 43 | 92 | 61 | 12 |
| T7 | Knight | 19 | 38 | 53 | 114 | 76 | 15 |
| T8 | Vanguard | 22 | 48 | 67 | 143 | 95 | 19 |
| T9 | Champion | 25 | 60 | 83 | 179 | 119 | 24 |
| T10 | Warlord | 28 | 75 | 104 | 224 | 149 | 30 |
| T11 | Myrmidon | 31 | 93 | 130 | 279 | 186 | 37 |
| T12 | Paragon | 34 | 116 | 163 | 349 | 233 | 47 |
| T13 | Legend | 37 | 146 | 204 | 437 | 291 | 58 |
Related
Guide: Troop Training. Index: all 17 buildings · the whole database. Troop data: Infantry.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.