Home · Database · Buildings · Training Yard

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Training Yard

Drills bigger hosts — each level lets one march carry more troops.

Entity ID
training_yard
Base build time (level 1)
26s — base 26 seconds
Level 10 build time
16m 40s
Level 45 build time
12d 5h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 8h
Raw time, level 1 → 45
99d 21h

Build time and upgrade cost by level

Every upgrade to Training Yard costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 26 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Training Yard: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
126s120966048
239s1801449072
359s270216135108
52m 12s608486304243
1016m 40s4,6133,6902,3071,845
152h 6m35,03228,02617,51614,013
1910h 40m177,347141,87888,67470,939
2522h 56m779,980623,984389,990311,992
301d 19h2,679,9922,143,9941,339,9961,071,997
353d 10h9,208,3847,366,7074,604,1923,683,354
406d 11h31,639,76725,311,81415,819,88412,655,907
4512d 5h108,713,41086,970,72854,356,70543,485,364

March size and rally size by level

One march carries 3,000 troops with no Training Yard at all, and 700 more for every level of one. A rally — the leader plus every banner answering — carries 3× the leader's own march cap, so raising this yard widens what your whole alliance can throw at a seat, not just what you can.

Training Yard: the ceiling on a single march, and on a rally you lead.
Yard levelMarch capRally cap (you leading)Gain over the level below
03,0009,000
13,70011,100700
56,50019,500700
1010,00030,000700
1513,50040,500700
1916,30048,900700
2520,50061,500700
3024,00072,000700
3527,50082,500700
4031,00093,000700
4534,500103,500700

Guide: Combat & Marches. Index: all 16 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Depot · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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