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Buildings
Training Yard
Drills bigger hosts — each level lets one march carry more troops.
- Entity ID
training_yard- Base build time (level 1)
- 2s — base 6 seconds
- Level 10 build time
- 1m 17s
- Level 45 build time
- 1d 5h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 26
- 1d 18h
- Raw time, level 1 → 45
- 18d 13h
Build time and upgrade cost by level
Every upgrade to Training Yard costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 6 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 2s | 80 | 64 | 40 | 32 |
| 2 | 3s | 120 | 96 | 60 | 48 |
| 3 | 5s | 180 | 144 | 90 | 72 |
| 5 | 10s | 405 | 324 | 203 | 162 |
| 10 | 1m 17s | 3,075 | 2,460 | 1,538 | 1,230 |
| 15 | 9m 44s | 23,354 | 18,683 | 11,677 | 9,342 |
| 19 | 49m 16s | 118,231 | 94,585 | 59,116 | 47,292 |
| 25 | 9h 21m | 1,346,729 | 1,077,383 | 673,365 | 538,692 |
| 26 | 14h 1m | 2,020,093 | 1,616,074 | 1,010,047 | 808,037 |
| 30 | 16h 24m | 3,178,656 | 2,542,925 | 1,589,328 | 1,271,462 |
| 35 | 19h 58m | 5,601,878 | 4,481,502 | 2,800,939 | 2,240,751 |
| 40 | 1d | 9,872,424 | 7,897,939 | 4,936,212 | 3,948,970 |
| 45 | 1d 5h | 17,398,584 | 13,918,867 | 8,699,292 | 6,959,434 |
March size and rally size by level
One march carries 3,000 troops with no Training Yard at all, and 700 more for every level of one. A rally — the leader plus every banner answering — carries 3× the leader's own march cap, so raising this yard widens what your whole alliance can throw at a seat, not just what you can.
| Yard level | March cap | Rally cap (you leading) | Gain over the level below |
|---|---|---|---|
| 0 | 3,000 | 9,000 | — |
| 1 | 3,700 | 11,100 | 700 |
| 5 | 6,500 | 19,500 | 700 |
| 10 | 10,000 | 30,000 | 700 |
| 15 | 13,500 | 40,500 | 700 |
| 19 | 16,300 | 48,900 | 700 |
| 25 | 20,500 | 61,500 | 700 |
| 30 | 24,000 | 72,000 | 700 |
| 35 | 27,500 | 82,500 | 700 |
| 40 | 31,000 | 93,000 | 700 |
| 45 | 34,500 | 103,500 | 700 |
Related
Guide: Combat & Marches. Index: all 17 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Depot · Tavern · Harbour
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.