Home · Database · Buildings · Training Yard

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Training Yard

Drills bigger hosts — each level lets one march carry more troops.

Entity ID
training_yard
Base build time (level 1)
2s — base 6 seconds
Level 10 build time
1m 17s
Level 45 build time
1d 5h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
1d 18h
Raw time, level 1 → 45
18d 13h

Build time and upgrade cost by level

Every upgrade to Training Yard costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 6 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Training Yard: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
23s120966048
35s1801449072
510s405324203162
101m 17s3,0752,4601,5381,230
159m 44s23,35418,68311,6779,342
1949m 16s118,23194,58559,11647,292
259h 21m1,346,7291,077,383673,365538,692
2614h 1m2,020,0931,616,0741,010,047808,037
3016h 24m3,178,6562,542,9251,589,3281,271,462
3519h 58m5,601,8784,481,5022,800,9392,240,751
401d9,872,4247,897,9394,936,2123,948,970
451d 5h17,398,58413,918,8678,699,2926,959,434

March size and rally size by level

One march carries 3,000 troops with no Training Yard at all, and 700 more for every level of one. A rally — the leader plus every banner answering — carries 3× the leader's own march cap, so raising this yard widens what your whole alliance can throw at a seat, not just what you can.

Training Yard: the ceiling on a single march, and on a rally you lead.
Yard levelMarch capRally cap (you leading)Gain over the level below
03,0009,000
13,70011,100700
56,50019,500700
1010,00030,000700
1513,50040,500700
1916,30048,900700
2520,50061,500700
3024,00072,000700
3527,50082,500700
4031,00093,000700
4534,500103,500700

Guide: Combat & Marches. Index: all 17 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Depot · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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