Home · Database · Buildings · Depot

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Depot

Vaults resources beyond raiders' reach — stacks on your protected floor.

Entity ID
depot
Base build time (level 1)
2s — base 5 seconds
Level 10 build time
1m 4s
Level 45 build time
1d
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
1d 11h
Raw time, level 1 → 45
15d 11h

Build time and upgrade cost by level

Every upgrade to Depot costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 5 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Depot: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
23s120966048
34s1801449072
58s405324203162
101m 4s3,0752,4601,5381,230
158m 7s23,35418,68311,6779,342
1941m 3s118,23194,58559,11647,292
257h 47m1,346,7291,077,383673,365538,692
2611h 41m2,020,0931,616,0741,010,047808,037
3013h 40m3,178,6562,542,9251,589,3281,271,462
3516h 38m5,601,8784,481,5022,800,9392,240,751
4020h 14m9,872,4247,897,9394,936,2123,948,970
451d17,398,58413,918,8678,699,2926,959,434

Resources a raider can never take

The Depot vaults resources beyond a raider's reach: 1,500 per resource type per level, stacked on top of the power-scaled protected floor every lord already has. It is the least glamorous plot in the keep and the one that decides whether a bad night is a setback or a wipe — what is behind the Depot's door does not appear in anyone's loot report.

Depot: protected resources, per type and in total across all four.
Depot levelProtected per resourceProtected across all four
000
11,5006,000
57,50030,000
1015,00060,000
1522,50090,000
1928,500114,000
2537,500150,000
3045,000180,000
3552,500210,000
4060,000240,000
4567,500270,000

Guide: Gathering & Logistics. Index: all 17 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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