Home · Database · Buildings · Depot

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Depot

Vaults resources beyond raiders' reach — stacks on your protected floor.

Entity ID
depot
Base build time (level 1)
22s — base 22 seconds
Level 10 build time
14m 6s
Level 45 build time
10d 8h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 3h
Raw time, level 1 → 45
84d 12h

Build time and upgrade cost by level

Every upgrade to Depot costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 22 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Depot: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
122s120966048
233s1801449072
350s270216135108
51m 51s608486304243
1014m 6s4,6133,6902,3071,845
151h 47m35,03228,02617,51614,013
199h 1m177,347141,87888,67470,939
2519h 24m779,980623,984389,990311,992
301d 12h2,679,9922,143,9941,339,9961,071,997
352d 21h9,208,3847,366,7074,604,1923,683,354
405d 11h31,639,76725,311,81415,819,88412,655,907
4510d 8h108,713,41086,970,72854,356,70543,485,364

Resources a raider can never take

The Depot vaults resources beyond a raider's reach: 1,500 per resource type per level, stacked on top of the power-scaled protected floor every lord already has. It is the least glamorous plot in the keep and the one that decides whether a bad night is a setback or a wipe — what is behind the Depot's door does not appear in anyone's loot report.

Depot: protected resources, per type and in total across all four.
Depot levelProtected per resourceProtected across all four
000
11,5006,000
57,50030,000
1015,00060,000
1522,50090,000
1928,500114,000
2537,500150,000
3045,000180,000
3552,500210,000
4060,000240,000
4567,500270,000

Guide: Gathering & Logistics. Index: all 16 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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