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Buildings
Depot
Vaults resources beyond raiders' reach — stacks on your protected floor.
- Entity ID
depot- Base build time (level 1)
- 22s — base 22 seconds
- Level 10 build time
- 14m 6s
- Level 45 build time
- 10d 8h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 19
- 1d 3h
- Raw time, level 1 → 45
- 84d 12h
Build time and upgrade cost by level
Every upgrade to Depot costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 22 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 22s | 120 | 96 | 60 | 48 |
| 2 | 33s | 180 | 144 | 90 | 72 |
| 3 | 50s | 270 | 216 | 135 | 108 |
| 5 | 1m 51s | 608 | 486 | 304 | 243 |
| 10 | 14m 6s | 4,613 | 3,690 | 2,307 | 1,845 |
| 15 | 1h 47m | 35,032 | 28,026 | 17,516 | 14,013 |
| 19 | 9h 1m | 177,347 | 141,878 | 88,674 | 70,939 |
| 25 | 19h 24m | 779,980 | 623,984 | 389,990 | 311,992 |
| 30 | 1d 12h | 2,679,992 | 2,143,994 | 1,339,996 | 1,071,997 |
| 35 | 2d 21h | 9,208,384 | 7,366,707 | 4,604,192 | 3,683,354 |
| 40 | 5d 11h | 31,639,767 | 25,311,814 | 15,819,884 | 12,655,907 |
| 45 | 10d 8h | 108,713,410 | 86,970,728 | 54,356,705 | 43,485,364 |
Resources a raider can never take
The Depot vaults resources beyond a raider's reach: 1,500 per resource type per level, stacked on top of the power-scaled protected floor every lord already has. It is the least glamorous plot in the keep and the one that decides whether a bad night is a setback or a wipe — what is behind the Depot's door does not appear in anyone's loot report.
| Depot level | Protected per resource | Protected across all four |
|---|---|---|
| 0 | 0 | 0 |
| 1 | 1,500 | 6,000 |
| 5 | 7,500 | 30,000 |
| 10 | 15,000 | 60,000 |
| 15 | 22,500 | 90,000 |
| 19 | 28,500 | 114,000 |
| 25 | 37,500 | 150,000 |
| 30 | 45,000 | 180,000 |
| 35 | 52,500 | 210,000 |
| 40 | 60,000 | 240,000 |
| 45 | 67,500 | 270,000 |
Related
Guide: Gathering & Logistics. Index: all 16 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Tavern
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.