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Buildings
Archery Range
Trains Archers — the volley. Counters infantry.
- Entity ID
archery_range- Base build time (level 1)
- 2s — base 6 seconds
- Level 10 build time
- 1m 17s
- Level 45 build time
- 1d 5h
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Trains
- Archers, up to tier 13 at building level 37
- Raw time, level 1 → 26
- 1d 18h
- Raw time, level 1 → 45
- 18d 13h
Build time and upgrade cost by level
Every upgrade to Archery Range costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 6 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 2s | 80 | 64 | 40 | 32 |
| 2 | 3s | 120 | 96 | 60 | 48 |
| 3 | 5s | 180 | 144 | 90 | 72 |
| 5 | 10s | 405 | 324 | 203 | 162 |
| 10 | 1m 17s | 3,075 | 2,460 | 1,538 | 1,230 |
| 15 | 9m 44s | 23,354 | 18,683 | 11,677 | 9,342 |
| 19 | 49m 16s | 118,231 | 94,585 | 59,116 | 47,292 |
| 25 | 9h 21m | 1,346,729 | 1,077,383 | 673,365 | 538,692 |
| 26 | 14h 1m | 2,020,093 | 1,616,074 | 1,010,047 | 808,037 |
| 30 | 16h 24m | 3,178,656 | 2,542,925 | 1,589,328 | 1,271,462 |
| 35 | 19h 58m | 5,601,878 | 4,481,502 | 2,800,939 | 2,240,751 |
| 40 | 1d | 9,872,424 | 7,897,939 | 4,936,212 | 3,948,970 |
| 45 | 1d 5h | 17,398,584 | 13,918,867 | 8,699,292 | 6,959,434 |
Troop tiers unlocked by the Archery Range
A training building unlocks one new troop tier every three of its own levels, and the Keep caps how high it may go — which is why raising the Keep and raising the yard are the same build order in practice. Archers start at 18 attack, 6 defense and 18 health at tier 1, and every tier multiplies all three by 1.25.
| Tier | Rank | Building level | Attack | Defense | Health | Load | Power |
|---|---|---|---|---|---|---|---|
| T1 | Levy | 1 | 18 | 6 | 18 | 25 | 5 |
| T2 | Footman | 4 | 23 | 8 | 23 | 31 | 6 |
| T3 | Man-at-Arms | 7 | 28 | 9 | 28 | 39 | 8 |
| T4 | Veteran | 10 | 35 | 12 | 35 | 49 | 10 |
| T5 | Sergeant | 13 | 44 | 15 | 44 | 61 | 12 |
| T6 | Guardsman | 16 | 55 | 18 | 55 | 76 | 15 |
| T7 | Knight | 19 | 69 | 23 | 69 | 95 | 19 |
| T8 | Vanguard | 22 | 86 | 29 | 86 | 119 | 24 |
| T9 | Champion | 25 | 107 | 36 | 107 | 149 | 30 |
| T10 | Warlord | 28 | 134 | 45 | 134 | 186 | 37 |
| T11 | Myrmidon | 31 | 168 | 56 | 168 | 233 | 47 |
| T12 | Paragon | 34 | 210 | 70 | 210 | 291 | 58 |
| T13 | Legend | 37 | 262 | 87 | 262 | 364 | 73 |
Related
Guide: Troop Training. Index: all 17 buildings · the whole database. Troop data: Range.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Hospital · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.