Home · Database · Buildings · Hospital

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Hospital

Wounded soak — fewer permanent losses.

Entity ID
hospital
Base build time (level 1)
2s — base 5 seconds
Level 10 build time
1m 4s
Level 45 build time
1d
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 26
1d 11h
Raw time, level 1 → 45
15d 11h

Build time and upgrade cost by level

Every upgrade to Hospital costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 5 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Hospital: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
12s80644032
23s120966048
34s1801449072
58s405324203162
101m 4s3,0752,4601,5381,230
158m 7s23,35418,68311,6779,342
1941m 3s118,23194,58559,11647,292
257h 47m1,346,7291,077,383673,365538,692
2611h 41m2,020,0931,616,0741,010,047808,037
3013h 40m3,178,6562,542,9251,589,3281,271,462
3516h 38m5,601,8784,481,5022,800,9392,240,751
4020h 14m9,872,4247,897,9394,936,2123,948,970
451d17,398,58413,918,8678,699,2926,959,434

Wounded capacity and healing rate

The Hospital is a soak, not a shield: troops that would die outright are instead held as wounded, up to its capacity, and can be healed back into your army for food alone — half the food and none of the iron that re-training them would cost. Capacity starts at 200 and rises 300 per level (plus any Hospital talent a lord has taken), and the ward works faster the bigger it is: it clears 30 wounded a second at level 0, 18 more per level.

Hospital: how many wounded it holds, and how long a full ward takes to heal.
Hospital levelWounded capacityHealed per secondFull ward heal time
0200307s
15004810s
51,70012014s
103,20021015s
154,70030016s
195,90037216s
257,70048016s
309,20057016s
3510,70066016s
4012,20075016s
4513,70084016s

Guide: The Combat Guide. Index: all 17 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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