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Buildings
Hospital
Wounded soak — fewer permanent losses.
- Entity ID
hospital- Base build time (level 1)
- 2s — base 5 seconds
- Level 10 build time
- 1m 4s
- Level 45 build time
- 1d
- Unlocks at
- Available from your first minute — no Keep-level gate
- Produces
- Nothing directly — this plot raises a limit rather than an income
- Raw time, level 1 → 26
- 1d 11h
- Raw time, level 1 → 45
- 15d 11h
Build time and upgrade cost by level
Every upgrade to Hospital costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 5 seconds. The curve has two phases: it climbs gently to level 26 — the end of the opening ramp, which the whole early game is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.
| Level | Build time | Food | Wood | Stone | Iron |
|---|---|---|---|---|---|
| 1 | 2s | 80 | 64 | 40 | 32 |
| 2 | 3s | 120 | 96 | 60 | 48 |
| 3 | 4s | 180 | 144 | 90 | 72 |
| 5 | 8s | 405 | 324 | 203 | 162 |
| 10 | 1m 4s | 3,075 | 2,460 | 1,538 | 1,230 |
| 15 | 8m 7s | 23,354 | 18,683 | 11,677 | 9,342 |
| 19 | 41m 3s | 118,231 | 94,585 | 59,116 | 47,292 |
| 25 | 7h 47m | 1,346,729 | 1,077,383 | 673,365 | 538,692 |
| 26 | 11h 41m | 2,020,093 | 1,616,074 | 1,010,047 | 808,037 |
| 30 | 13h 40m | 3,178,656 | 2,542,925 | 1,589,328 | 1,271,462 |
| 35 | 16h 38m | 5,601,878 | 4,481,502 | 2,800,939 | 2,240,751 |
| 40 | 20h 14m | 9,872,424 | 7,897,939 | 4,936,212 | 3,948,970 |
| 45 | 1d | 17,398,584 | 13,918,867 | 8,699,292 | 6,959,434 |
Wounded capacity and healing rate
The Hospital is a soak, not a shield: troops that would die outright are instead held as wounded, up to its capacity, and can be healed back into your army for food alone — half the food and none of the iron that re-training them would cost. Capacity starts at 200 and rises 300 per level (plus any Hospital talent a lord has taken), and the ward works faster the bigger it is: it clears 30 wounded a second at level 0, 18 more per level.
| Hospital level | Wounded capacity | Healed per second | Full ward heal time |
|---|---|---|---|
| 0 | 200 | 30 | 7s |
| 1 | 500 | 48 | 10s |
| 5 | 1,700 | 120 | 14s |
| 10 | 3,200 | 210 | 15s |
| 15 | 4,700 | 300 | 16s |
| 19 | 5,900 | 372 | 16s |
| 25 | 7,700 | 480 | 16s |
| 30 | 9,200 | 570 | 16s |
| 35 | 10,700 | 660 | 16s |
| 40 | 12,200 | 750 | 16s |
| 45 | 13,700 | 840 | 16s |
Related
Guide: The Combat Guide. Index: all 17 buildings · the whole database.
Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern · Harbour
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.