Home · Database · Buildings · Hospital

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Buildings

Hospital

Wounded soak — fewer permanent losses.

Entity ID
hospital
Base build time (level 1)
22s — base 22 seconds
Level 10 build time
14m 6s
Level 45 build time
10d 8h
Unlocks at
Available from your first minute — no Keep-level gate
Produces
Nothing directly — this plot raises a limit rather than an income
Raw time, level 1 → 19
1d 3h
Raw time, level 1 → 45
84d 12h

Build time and upgrade cost by level

Every upgrade to Hospital costs food, wood, stone and iron in a fixed 1 : 0.8 : 0.5 : 0.4 ratio, and takes a time derived from this plot's own base of 22 seconds. The curve has two phases: it climbs gently to level 19 — the tier-7 milestone the whole opening is paced around — and compounds harder above it, so the summit costs a real hoard as well as real patience.

Hospital: cost and raw build time at each sampled level (before alliance help, speed-ups or build-speed research).
LevelBuild timeFoodWoodStoneIron
122s120966048
233s1801449072
350s270216135108
51m 51s608486304243
1014m 6s4,6133,6902,3071,845
151h 47m35,03228,02617,51614,013
199h 1m177,347141,87888,67470,939
2519h 24m779,980623,984389,990311,992
301d 12h2,679,9922,143,9941,339,9961,071,997
352d 21h9,208,3847,366,7074,604,1923,683,354
405d 11h31,639,76725,311,81415,819,88412,655,907
4510d 8h108,713,41086,970,72854,356,70543,485,364

Wounded capacity and healing rate

The Hospital is a soak, not a shield: troops that would die outright are instead held as wounded, up to its capacity, and can be healed back into your army for food alone — half the food and none of the iron that re-training them would cost. Capacity starts at 200 and rises 300 per level, and the ward works faster the bigger it is: healing takes one second per 10 wounded at level 0, improving by 6 per level.

Hospital: how many wounded it holds, and how long a full ward takes to heal.
Hospital levelWounded capacityHealed per secondFull ward heal time
02001020s
15001631s
51,7004043s
103,2007046s
154,70010047s
195,90012448s
257,70016048s
309,20019048s
3510,70022049s
4012,20025049s
4513,70028049s

Guide: The Combat Guide. Index: all 16 buildings · the whole database.

Other plots: The Keep · Farm · Sawmill · Quarry · Iron Mine · Barracks · Stables · Archery Range · Dragon Pit · Maester's Academy · Watchtower · Embassy · Training Yard · Depot · Tavern

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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