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Gathering, Caravans & Expeditions
Quick answers
- Is Iron Realms free to play?
- Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
- Does spending money make you stronger in Iron Realms?
- No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. Spending compresses time: the summit takes about 24 months free, or 18 months with the $9.99 monthly Charter held throughout.
- How long does it take to max a keep in Iron Realms?
- About 24 months of free play at roughly half an hour a day, or 18 months with the $9.99 Warden's Charter. Keeps cap at level 45 and troops at tier 13 — the same summit for everyone.

War is loud, but it is resources that win. Iron Realms runs a whole quiet economy that pays while you sleep — gathering parties in the field, a caravan for every day of the week, and timed maester expeditions. Master it and you will always afford the next upgrade.
Gathering parties
Send troops to a resource node and they harvest over time, then march home laden. It costs no energy and risks little — the steady backbone of your income. Bring a commander with a gathering skill to haul more, faster.
Maester expeditions — the away-time engine
Three timed missions, and the arithmetic strongly favours the long one:
| Expedition | Time | Returns | Per hour |
|---|---|---|---|
| The Nearby Holdfast | 30 min | 400 food, 300 wood, 200 stone, 150 iron | ~2,100 |
| The River Market | 2 hours | 1,600 food, 1,200 wood, 900 stone, 700 iron | ~2,200 |
| The Old Ruins | 8 hours | 7,000 food, 5,500 wood, 4,200 stone, 3,200 iron | ~2,500 |
The Old Ruins pays about 20% more per hour than the short run and needs no attention for eight hours. Send the Ruins when you log off overnight; save the 30-minute Holdfast for when you know you will be back soon. Running short expeditions all day is strictly worse than running long ones, unless you are actually there to restart them.
Weekly caravans
A different caravan opens on the map every day of the week, and they are not equal:
| Day | Caravan | Richness | Valyrian steel |
|---|---|---|---|
| Sunday | The Riverlands Convoy | 4 | 1 / 1,000 |
| Monday | The Stormlands Wagons | 4 | 1 / 1,000 |
| Tuesday | The Westerlands Bullion Train | 5 | 2 / 1,000 |
| Wednesday | The Reach Harvest Train | 4 | 1 / 1,000 |
| Thursday | The Vale Mountain Train | 4 | 1 / 1,000 |
| Friday | The Dornish Spice-and-Steel Road | 5 | 2 / 1,000 |
| Saturday | The Kingsroad Northbound | 4 | 1 / 1,000 |
Tuesday and Friday are the days that matter. Both run at richness 5 and, more importantly, pay double Valyrian steel — and Valyrian steel is the gate on masterwork and Valyrian gear, which no amount of ordinary resource solves. If you only clear two caravans a week, clear those two.
Stack every multiplier
Gathering compounds with buildings, research, season modifiers, world events (Harvest Festival is +25%), godswood blessings (+12%) and VIP (+22.5% at 15). For the full stack, read Maximizing Resources.