Home · Database · Troops · Infantry

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Troops

Infantry

The shield wall. Highest defense and health per unit of the three field types, slowest of them on the road, and the type a keep's scalding oil is laid for.

Entity ID
infantry
Tier 1 attack / defense / health
10 / 14 / 30
Tier 13 attack / defense / health
146 / 204 / 437
Carrying capacity (tier 1)
20 — the load one unit hauls back from a node
Speed
0.8 tiles per second — identical at every tier
Power per unit (tier 1)
4
Power per unit (tier 13)
58
Beats
Archers
Beaten by
Cavalry
Trained at
Barracks
Countered by the trap
Scalding Oil

Every tier of infantry

The shield wall. Highest defense and health per unit of the three field types, slowest of them on the road, and the type a keep's scalding oil is laid for. Tiers scale gently — every rank multiplies attack, defense, health, load and power by 1.25 — which is deliberate: a larger host of lower-tier troops can still beat a smaller host of higher ones, so a newer lord is never mathematically locked out of a fight. Speed never changes with tier.

Infantry: stats at all 13 tiers, and the training-building level each unlocks at.
TierRankUnlocks at building levelAttackDefenseHealthLoadPower
T1Levy1101430204
T2Footman4131838255
T3Man-at-Arms7162247316
T4Veteran10202759398
T5Sergeant132434734910
T6Guardsman163143926112
T7Knight1938531147615
T8Vanguard2248671439519
T9Champion25608317911924
T10Warlord287510422414930
T11Myrmidon319313027918637
T12Paragon3411616334923347
T13Legend3714620443729158

What a host of these is worth

Infantry: aggregate attack, health and carrying capacity for a stack of one thousand.
TierStack attackStack defenseStack healthStack loadStack power
T1 — Levy10,00014,00030,00020,0004,000
T4 — Veteran20,00027,00059,00039,0008,000
T7 — Knight38,00053,000114,00076,00015,000
T10 — Warlord75,000104,000224,000149,00030,000
T13 — Legend146,000204,000437,000291,00058,000

Guides: Troop Training · The Combat Guide · The Troop Triangle. Index: all four troop types · the whole database.

The other types: Cavalry · Archers · Siege engines

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.