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⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Troops

Archers

The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone.

Entity ID
range
Tier 1 attack / defense / health
18 / 6 / 18
Tier 13 attack / defense / health
262 / 87 / 262
Carrying capacity (tier 1)
25 — the load one unit hauls back from a node
Speed
1 tiles per second — identical at every tier
Power per unit (tier 1)
5
Power per unit (tier 13)
73
Beats
Cavalry
Beaten by
Infantry
Trained at
Archery Range
Countered by the trap
Bolt Throwers

Every tier of archers

The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone. Tiers scale gently — every rank multiplies attack, defense, health, load and power by 1.25 — which is deliberate: a larger host of lower-tier troops can still beat a smaller host of higher ones, so a newer lord is never mathematically locked out of a fight. Speed never changes with tier.

Archers: stats at all 13 tiers, and the training-building level each unlocks at.
TierRankUnlocks at building levelAttackDefenseHealthLoadPower
T1Levy118618255
T2Footman423823316
T3Man-at-Arms728928398
T4Veteran103512354910
T5Sergeant134415446112
T6Guardsman165518557615
T7Knight196923699519
T8Vanguard2286298611924
T9Champion251073610714930
T10Warlord281344513418637
T11Myrmidon311685616823347
T12Paragon342107021029158
T13Legend372628726236473

What a host of these is worth

Archers: aggregate attack, health and carrying capacity for a stack of one thousand.
TierStack attackStack defenseStack healthStack loadStack power
T1 — Levy18,0006,00018,00025,0005,000
T4 — Veteran35,00012,00035,00049,00010,000
T7 — Knight69,00023,00069,00095,00019,000
T10 — Warlord134,00045,000134,000186,00037,000
T13 — Legend262,00087,000262,000364,00073,000

Guides: Troop Training · The Combat Guide · The Troop Triangle. Index: all four troop types · the whole database.

The other types: Infantry · Cavalry · Siege engines

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.