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⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Troops

Archers

The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone.

Entity ID
range
Tier 1 attack / defense / health
18 / 6 / 18
Tier 13 attack / defense / health
262 / 87 / 262
Carrying capacity (tier 1)
25 — the load one unit hauls back from a node
Speed
1 tiles per second — identical at every tier
Power per unit (tier 1)
5
Power per unit (tier 13)
73
Beats
Cavalry
Beaten by
Infantry
Trained at
Archery Range
Countered by the trap
Bolt Throwers

Every tier of archers

The volley. The hardest-hitting field type per unit and the most fragile — a stack of archers that gets reached is a stack of archers that is gone. Tiers scale gently — every rank multiplies attack, defense, health, load and power by 1.25 — which is deliberate: a larger host of lower-tier troops can still beat a smaller host of higher ones, so a newer lord is never mathematically locked out of a fight. Speed never changes with tier.

Archers: stats at all 13 tiers, and the training-building level each unlocks at.
TierRankUnlocks at building levelAttackDefenseHealthLoadPower
T1Levy118618255
T2Footman423823316
T3Man-at-Arms728928398
T4Veteran103512354910
T5Sergeant134415446112
T6Guardsman165518557615
T7Knight196923699519
T8Vanguard2286298611924
T9Champion251073610714930
T10Warlord281344513418637
T11Myrmidon311685616823347
T12Paragon342107021029158
T13Legend372628726236473

What a host of these is worth

Archers: aggregate attack, health and carrying capacity for a stack of one thousand.
TierStack attackStack defenseStack healthStack loadStack power
T1 — Levy18,0006,00018,00025,0005,000
T4 — Veteran35,00012,00035,00049,00010,000
T7 — Knight69,00023,00069,00095,00019,000
T10 — Warlord134,00045,000134,000186,00037,000
T13 — Legend262,00087,000262,000364,00073,000

Guides: Troop Training · The Combat Guide · The Troop Triangle. Index: all four troop types · the whole database.

The other types: Infantry · Cavalry · Siege engines

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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