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Agriculture
Raises food, wood, stone and iron production.
- Entity ID
agriculture- Branch
- Economy
- Stat buffed
production_rate— Production rate- Bonus per level
- +3%
- Maximum level
- 20
- Bonus at maximum level
- +60%
- Power per level
- 60
- Power at maximum level
- 1,200
- Base study time
- 120 seconds
- Study time at maximum level
- 18h 40m
- Prerequisites
- None — this is a root tech, researchable the moment the Academy opens
Cost, time and bonus at every level
Agriculture runs to level 20, adding +3% to production_rate and 60 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 18h 40m for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total production rate | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +3% | 60 | 7m 40s | 12,000 | 8 |
| 2 | +6% | 120 | 9m 58s | 15,600 | 10 |
| 3 | +9% | 180 | 12m 57s | 20,280 | 13 |
| 4 | +12% | 240 | 16m 51s | 26,364 | 17 |
| 5 | +15% | 300 | 21m 54s | 34,273 | 22 |
| 10 | +30% | 600 | 1h 21m | 127,254 | 82 |
| 15 | +45% | 900 | 5h 1m | 472,485 | 302 |
| 20 | +60% | 1,200 | 18h 40m | 1,754,304 | 1,121 |
Taken from nothing to level 20 that is 3d 8h of raw study and 7,561,985 of each of food, wood, stone and iron — 30,247,940 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 10 levels also need the forge working.
Where it sits in the tree
Agriculture belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It has no prerequisites at all, so it is one of the first studies available to a new Academy. Studying it opens 5 further techs.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Logistics | Economy | 5 |
| Irrigation | Economy | 8 |
| Granaries | Economy | 10 |
| Quarrying | Economy | 5 |
| Woodcraft | Economy | 5 |
What it eventually opens: 38 studies sit downstream of Agriculture, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Granaries | 1 | production_rate | +18% | 1h 2m |
| Irrigation | 1 | production_rate | +18% | 1h 2m |
| Logistics | 1 | build_speed | +40% | 21h 47m |
| Quarrying | 1 | gather_yield | +18% | 1h 2m |
| Woodcraft | 1 | gather_yield | +18% | 1h 2m |
| Animal Husbandry | 2 | production_rate | +12% | 34m 21s |
| Crop Rotation | 2 | production_rate | +18% | 1h 15m |
| Masonry | 2 | build_speed | +18% | 1h 15m |
| Millwork | 2 | production_rate | +14.4% | 34m 21s |
| Smelting | 2 | gather_yield | +18% | 1h 15m |
| Statecraft | 2 | march_speed | +40% | 1d 4h |
| Trade Roads | 2 | build_speed | +14.4% | 34m 21s |
| Wainwrights | 2 | gather_yield | +14.4% | 34m 21s |
| Carpentry | 3 | build_speed | +18% | 1h 15m |
| Deep Mining | 3 | gather_yield | +14.4% | 34m 21s |
| Diplomacy | 3 | gather_yield | +14.4% | 34m 21s |
| Foraging Craft | 3 | gather_yield | +14.4% | 34m 21s |
| Granary Networks | 3 | production_rate | +6% | 11m 52s |
| Marketry | 3 | production_rate | +12% | 34m 21s |
| Roadworks | 3 | march_speed | +14.4% | 34m 21s |
| Stonecutting | 3 | build_speed | +14.4% | 34m 21s |
| Taxation | 3 | production_rate | +14.4% | 34m 21s |
| Cartography | 4 | march_speed | +12% | 23m 43s |
| Court Administration | 4 | production_rate | +12% | 23m 43s |
| Great Works | 4 | build_speed | +7.2% | 13m 3s |
| Harbour Works | 4 | gather_yield | +7.2% | 12m 20s |
| Heraldry | 4 | gather_yield | +12% | 23m 43s |
| Post Riders | 4 | march_speed | +12% | 23m 43s |
| Toll Roads | 4 | production_rate | +12% | 23m 43s |
| Trade Charters | 4 | production_rate | +12% | 23m 43s |
| Banking | 5 | gather_yield | +12% | 23m 43s |
| Census Rolls | 5 | production_rate | +9.6% | 14m 2s |
| Crown Charters | 5 | gather_yield | +7.2% | 13m 46s |
| The Great Council | 5 | production_rate | +7.2% | 13m 3s |
| Scouting Networks | 5 | march_speed | +9.6% | 14m 2s |
| The Long Memory | 5 | production_rate | +6% | 10m 57s |
| The Ravenries | 5 | march_speed | +7.2% | 13m 3s |
| Royal Writs | 6 | gather_yield | +12% | 23m 43s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Economy branch: Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works · Great Works
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.