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Research · Economy
Great Works
Whole seasons of labour planned as one project — raises construction speed.
- Entity ID
great_works- Branch
- Economy
- Stat buffed
build_speed— Build speed- Bonus per level
- +1.2%
- Maximum level
- 6
- Bonus at maximum level
- +7.2%
- Power per level
- 98
- Power at maximum level
- 588
- Base study time
- 55 seconds
- Study time at maximum level
- 13m 3s
- Prerequisites
- Stonecutting at level 5, Carpentry at level 8
Cost, time and bonus at every level
Great Works runs to level 6, adding +1.2% to build_speed and 98 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 13m 3s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total build speed | Power | Study time | Each resource | Gems to finish instantly |
|---|---|---|---|---|---|
| 1 | +1.2% | 98 | 3m 31s | 12,000 | 4 |
| 2 | +2.4% | 196 | 4m 34s | 15,600 | 5 |
| 3 | +3.6% | 294 | 5m 56s | 20,280 | 6 |
| 4 | +4.8% | 392 | 7m 43s | 26,364 | 8 |
| 5 | +6% | 490 | 10m 2s | 34,273 | 11 |
| 6 | +7.2% | 588 | 13m 3s | 44,555 | 14 |
Taken from nothing to level 6 that is 44m 49s of raw study and 153,072 of each of food, wood, stone and iron — 612,288 resources in total.
Where it sits in the tree
Great Works belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Stonecutting reaches level 5 and Carpentry reaches level 8. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| The Long Memory | Dominion | 3 |
The road here: Agriculture to level 5 → Logistics to level 5 → Masonry to level 8 → Stonecutting to level 5 → Great Works. That is 4 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 108,517 | 1h 9m |
| Logistics | 5 | 108,517 | 1h 20m |
| Masonry | 8 | 286,292 | 45m 44s |
| Stonecutting | 5 | 108,517 | 17m 20s |
| Total before you may begin | — | 611,843 | 3h 33m |
What it eventually opens: 1 study sits downstream of Great Works, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| The Long Memory | 1 | production_rate | +6% | 10m 57s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.
Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Harbour Works
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.