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Research · Economy
Trade Roads
Supply wagons roll straight to the keep — raises construction speed.
- Entity ID
trade_roads- Branch
- Economy
- Stat buffed
build_speed— Build speed- Bonus per level
- +1.2%
- Maximum level
- 12
- Bonus at maximum level
- +14.4%
- Power per level
- 60
- Power at maximum level
- 720
- Base study time
- 30 seconds
- Study time at maximum level
- 43m 15s
- Prerequisites
- Logistics at level 8
Cost, time and bonus at every level
Trade Roads runs to level 12, adding +1.2% to build_speed and 60 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 43m 15s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.
| Level | Total build speed | Power | Study time | Each resource | Gems to finish |
|---|---|---|---|---|---|
| 1 | +1.2% | 60 | 30s | 3,000 | 50 |
| 2 | +2.4% | 120 | 45s | 4,200 | 70 |
| 3 | +3.6% | 180 | 1m 8s | 5,880 | 98 |
| 4 | +4.8% | 240 | 1m 41s | 8,220 | 137 |
| 5 | +6% | 300 | 2m 32s | 11,520 | 192 |
| 10 | +12% | 600 | 19m 13s | 61,980 | 1,033 |
| 12 | +14.4% | 720 | 43m 15s | 121,500 | 2,025 |
Taken from nothing to level 12 that is 2h 8m of raw study and 417,660 of each of food, wood, stone and iron — 1,670,640 resources in total. Levels above 10 additionally consume an advanced forging material, one more unit per level past the threshold, so the last 2 levels also need the forge working.
Where it sits in the tree
Trade Roads belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Logistics reaches level 8. Studying it opens 1 further tech.
| Tech | Branch | Requires this tech at level |
|---|---|---|
| Marketry | Economy | 5 |
The road here: Agriculture to level 5 → Logistics to level 8 → Trade Roads. That is 2 studies standing between a fresh Academy and this one.
| Prerequisite | Level required | Each resource | Study time |
|---|---|---|---|
| Agriculture | 5 | 32,820 | 26m 23s |
| Logistics | 8 | 103,140 | 1h 54m |
| Total before you may begin | — | 135,960 | 2h 21m |
What it eventually opens: 1 study sits downstream of Trade Roads, counting every remove.
| Study | Steps out | Buffs | At its cap | Study time at cap |
|---|---|---|---|---|
| Marketry | 1 | production_rate | +12% | 43m 15s |
Related
Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 66 studies · the whole database.
Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Marketry
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.