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Research · Economy

Harbour Works

Deep water, dressed stone and a crane on every quay — raises gather yield.

Entity ID
harbour_works
Branch
Economy
Stat buffed
gather_yield — Gather yield
Bonus per level
+1.2%
Maximum level
6
Bonus at maximum level
+7.2%
Power per level
95
Power at maximum level
570
Base study time
52 seconds
Study time at maximum level
12m 20s
Prerequisites
Foraging Craft at level 5, Deep Mining at level 5

Cost, time and bonus at every level

Harbour Works runs to level 6, adding +1.2% to gather_yield and 95 power each time. Studying it out costs the four soft resources — the same amount of each — and takes 12m 20s for the final level alone. Gems are only ever the optional instant finish; the study itself is bought with what your fields already make.

Harbour Works: what each level costs and what it grants.
LevelTotal gather yieldPowerStudy timeEach resourceGems to finish instantly
1+1.2%953m 19s12,0004
2+2.4%1904m 19s15,6005
3+3.6%2855m 37s20,2806
4+4.8%3807m 18s26,3648
5+6%4759m 29s34,27310
6+7.2%57012m 20s44,55513

Taken from nothing to level 6 that is 42m 23s of raw study and 153,072 of each of food, wood, stone and iron — 612,288 resources in total.

Where it sits in the tree

Harbour Works belongs to the Economy branch — the production, construction and gathering line — everything that fills the stores. It stays locked until Foraging Craft reaches level 5 and Deep Mining reaches level 5. Nothing further in the tree depends on it, so it is a leaf: worth taking for its own bonus, never as a stepping stone.

The road here: Agriculture to level 5 → Woodcraft to level 5 → Wainwrights to level 5 → Foraging Craft to level 5 → Harbour Works. That is 4 studies standing between a fresh Academy and this one.

What Harbour Works costs before its own first level: the prerequisite chain, at the levels it demands.
PrerequisiteLevel requiredEach resourceStudy time
Agriculture5108,5171h 9m
Woodcraft5108,51714m 27s
Wainwrights5108,51717m 20s
Foraging Craft5108,51717m 20s
Total before you may begin—434,0681h 58m

Guide: Research & the Academy · Research Priorities. Studied at the Maester's Academy. Index: all 81 studies · the whole database.

Rest of the Economy branch: Agriculture · Logistics · Irrigation · Crop Rotation · Granaries · Millwork · Quarrying · Smelting · Deep Mining · Woodcraft · Animal Husbandry · Wainwrights · Foraging Craft · Masonry · Carpentry · Stonecutting · Trade Roads · Marketry · Granary Networks · Great Works

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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