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Expeditions
A Watchfire Where None Should Be
A fire on the ridge above the road. Bandits watch roads; so do rangers, and so do frightened farm boys with one spear between them.
- Entity ID
watchfire- Choices offered
- 3
- Safest option
- Slip past in the dark — 85% base
- Riskiest option
- Take the camp by surprise — 32% base
- Can end the run early
- No
- Energy to mount a ranging
- 25 (three scenes per run)
Every choice, and exactly what it pays
The odds words are contracts, not atmosphere: safe is 85%, even is 55%, risky is 32%, and every one of those numbers is fixed and tested. Fortune then bends the roll by +4% per point, clamped at ±3 points, so a good early call buys slack later and two disasters make the rest of the road meaner. Nothing here is ever certain: the check is clamped to the 5%–95% band whatever your fortune.
| Choice | Odds | Base chance | On success | On failure |
|---|---|---|---|---|
| Hail the fire openly | even | 55% | Food +40, Renown +2, Fortune +2 | Fortune -1 |
| Slip past in the dark | safe | 85% | nothing gained, nothing lost | Renown -1, Fortune -1 |
| Take the camp by surprise | risky | 32% | Iron +90, Renown +3, Fortune -1 | Food -30, Renown -2, Fortune -2 |
What the chronicle records
Hail the fire openly (even, 55%)
Success: Rangers. They share the fire, the stew, and word of a rockslide you'd have found the hard way. → Food +40, Renown +2, Fortune +2
Failure: Bandits — but lazy ones. You back away with words and lose only the dark hours. → Fortune -1
Slip past in the dark (safe, 85%)
Success: You pass unseen. Whatever they were, they are somebody else's story now. → nothing gained, nothing lost
Failure: A dropped pot rings like a bell. You outrun the shouting, and your dignity stays on the hillside. → Renown -1, Fortune -1
Take the camp by surprise (risky, 32%)
Success: Deserters with stolen pay. They flee; the strongbox stays. → Iron +90, Renown +3, Fortune -1
Failure: It was rangers. The apology costs you your best wine and a week of jokes at your expense. → Food -30, Renown -2, Fortune -2
Fortune, at this scene
| Choice | Fortune −3 | Fortune −1 | Fortune 0 | Fortune +1 | Fortune +3 |
|---|---|---|---|---|---|
| Hail the fire openly | 43% | 51% | 55% | 59% | 67% |
| Slip past in the dark | 73% | 81% | 85% | 89% | 95% |
| Take the camp by surprise | 20% | 28% | 32% | 36% | 44% |
Related
A ranging draws three scenes from the sixteen, deterministically from its seed, so this encounter can appear at any of the three stops. Guide: Mysteries of the Realm. Index: all 16 encounters · the whole database.
Other encounters: The Flooded Ford · The Barrow Door Stands Open · A Caravan in the Ditch · The Hermit's Toll · Wolves on the Kill · The Walking Septon · The Abandoned Quarry · An Uninvited Feast · The Cold Beacon · The Smugglers' Cache · A Singer with a Broken Lute · The Feral Orchard · The Mist That Doesn't Lift · The Toll That Isn't · The Night Something Fell
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.