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Expeditions
An Uninvited Feast
A hedge knight's camp, a spitted boar, and an invitation shouted before you can pass: eat, drink, and hear about his tournament in more detail than any tournament deserves.
- Entity ID
feast- Choices offered
- 3
- Safest option
- Stay the evening — 85% base
- Riskiest option
- Accept his friendly tilt — 32% base
- Can end the run early
- No
- Energy to mount a ranging
- 25 (three scenes per run)
Every choice, and exactly what it pays
The odds words are contracts, not atmosphere: safe is 85%, even is 55%, risky is 32%, and every one of those numbers is fixed and tested. Fortune then bends the roll by +4% per point, clamped at ±3 points, so a good early call buys slack later and two disasters make the rest of the road meaner. Nothing here is ever certain: the check is clamped to the 5%–95% band whatever your fortune.
| Choice | Odds | Base chance | On success | On failure |
|---|---|---|---|---|
| Stay the evening | safe | 85% | Food +40, Renown +2, Fortune +1 | Food +30, Fortune -1 |
| Trade stores for his spare gear | even | 55% | Food -30, Iron +90 | Renown -1, Fortune -1 |
| Accept his friendly tilt | risky | 32% | Iron +60, Renown +4, Fortune +1 | Renown -2, Fortune -1 |
What the chronicle records
Stay the evening (safe, 85%)
Success: The boar is excellent and the knight, three cups in, recommends you to a lord who pays well for escorts. → Food +40, Renown +2, Fortune +1
Failure: The story reaches its fourth hour. You escape at dawn, fed and hollow-eyed. → Food +30, Fortune -1
Trade stores for his spare gear (even, 55%)
Success: Tourney-grade tack for camp food — he's cheerful, you're armored. Everyone wins except his squire, who carries less now. → Food -30, Iron +90
Failure: His 'spare' gear turns out to be borrowed. Its owner arrives mid-handshake. → Renown -1, Fortune -1
Accept his friendly tilt (risky, 32%)
Success: You unhorse him gently. He's delighted — 'FINALLY somebody worth losing to' — and pays out a wager you didn't know was on. → Iron +60, Renown +4, Fortune +1
Failure: You sit down hard in front of everyone. The boar, at least, doesn't laugh. → Renown -2, Fortune -1
Fortune, at this scene
| Choice | Fortune −3 | Fortune −1 | Fortune 0 | Fortune +1 | Fortune +3 |
|---|---|---|---|---|---|
| Stay the evening | 73% | 81% | 85% | 89% | 95% |
| Trade stores for his spare gear | 43% | 51% | 55% | 59% | 67% |
| Accept his friendly tilt | 20% | 28% | 32% | 36% | 44% |
Related
A ranging draws three scenes from the sixteen, deterministically from its seed, so this encounter can appear at any of the three stops. Guide: Mysteries of the Realm. Index: all 16 encounters · the whole database.
Other encounters: The Flooded Ford · A Watchfire Where None Should Be · The Barrow Door Stands Open · A Caravan in the Ditch · The Hermit's Toll · Wolves on the Kill · The Walking Septon · The Abandoned Quarry · The Cold Beacon · The Smugglers' Cache · A Singer with a Broken Lute · The Feral Orchard · The Mist That Doesn't Lift · The Toll That Isn't · The Night Something Fell
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.