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The Maester's Archive
Every guide to ruling your realm — from your first tower to the Iron road's end. Written by the maesters, kept current with the game.
⭐ The deep systems
The screens that carry the most game in them — and the ones new lords most often never fully open.
The Residents
Twenty-seven lords who live in your kingdom — say one of their names and they answer, and they know the guides better than most players do.
The Forum
Nodes and threads, posting ranks, reactions, watched threads, alerts, and What's New.
Conversations
Private messages: starting one, who can read it, and leaving without ending it for the others.
Your Name in the Realm
The naming ceremony, the realm's "New Lord N" default, renaming, and why your email is never shown.
Niko
A striped grey Bengal wanders the map. Catch him for 200 diamonds — once a day.
Allie Blu
Niko’s twin, in a colder coat. Worth 25 diamonds a day, and 65% easier to catch.
The Lord Profile
The six-slot gear ring, rarity and set bonuses, trinkets, named blades, eight prestige ranks, and the free Sigil Composer.
Seats of Power
All 191 of them: the star ladder, garrison durability and tenure, terrain, traps, wyrms, rallies, the Takeover and its breach window, upkeep and reign tribute.
Tutorials & how-to
New here? Start with these hand-held walkthroughs.
New Player Tutorial
The whole first week, step by step — keep to alliance to war.
Creating & Managing an Alliance
Found or join, ranks, forts, wars, and the Conquest Season.
Combat Guide
The troop triangle, marches, rallies, sieges, terrain, dragons.
Tips & Tricks
The habits and shortcuts that separate a thriving realm from a stalled one.
The basics
Learn the systems your realm is built on.
Getting Started
Your first ten minutes and the daily rhythm.
The Chamber Ladder
Every chamber, and the Keep level that opens it.
The Keep & Buildings
Plots, tiers, multi-plots, prestige, and Ascension.
Combat & Marches
Troop types, raids, timed marches, rallies, shields.
Seats of Power
All 191 seats, the star ladder, and how one is actually taken.
The Lord Profile
Your gear ring, prestige, sigil, and what rivals can see.
Alliances & Seats of Power
Ranks, forts, wars, and the grand Conquest Season.
Dragons
Eggs, hatching, growth stages, dragon gear, and duels.
Seasons & Weather
Seven-day seasons, the Long Night, and live real-world weather.
Economy & Pacing
Resources, the pacing promise, and parity with spenders.
Economy & growth
Fund your realm and grow with purpose.
Maximizing Resources
Stack every multiplier your realm has.
Gathering, Caravans & Expeditions
Feed your realm without lifting a sword.
Build Order & Priorities
What to raise first, and never wasting a builder.
Research & the Academy
The discipline tree and which studies to chase.
Troop Training & Army Economics
What a host really costs to raise and to feed.
The Iron Bank
Loans, interest, and when leverage is worth it.
War & the realm
Fight the bigger wars and read the living map.
Kingdom vs Kingdom
The seasonal realm-vs-realm matchup.
North of the Wall
The weekly alliance boss muster.
Relics of the East
Twenty relics across five grades, the published odds for every one, the bad-luck ladder — and why none of it is for sale.
The Navy and the Crossing
Three hulls, ten coasts, the alliance armada and its blockade ceiling — and the harbour arithmetic that decides whether a host sails east.
Essos
The far shore: what stands there, what a lord may do with it today, and — at the same length — what they may not.
The Arena
Solo PvP on a skill ladder.
The Realm at War
NPC lords who raid, seize seats, and band into companies.
Tourneys
Pageantry with real prizes.
Dragons & endgame
The long game and the flagship spectacle.
Dragonflight & the Sky Trial
Take the saddle — survey the realm or brave the Trial.
Titles, Prestige & Ascension
Titles, the Prestige track, and climbing past the cap.
The Forge & Crafting
Reforging, gear kits, Valyrian steel, dragon gear.
Commanders & Loadouts
Recruiting, star skills, council synergy, presets.
The world & its wonders
The realm beyond the war table.
Bestiary
Camps, rebels, feral raids, and the world boss.
Mysteries of the Realm
Faceless Men, Valyrian steel, the Faith, weirwoods, warging.
Events & the Calendar
Daily, weekly, and seasonal events — and how to plan around them.
Heraldry & Cosmetics
Sigils, the keep designer, skins, and seasonal flair.
Fair play & the store
The promise, in code.
Fair Play & Monetization
Money buys speed and flair, never power — and the open Ledger.
VIP & the Battle Pass
The seasonal reward tracks, free and paid.
Reference
Glossary
Every term a lord needs, A–Z.
Updates & News
What's new in the realm.
FAQ
Quick answers to the questions every new lord asks.