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North of the Wall
Quick answers
- Is Iron Realms free to play?
- Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
- Does spending money make you stronger in Iron Realms?
- No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. During the pre-alpha nothing is for sale at all — better than that, the store gives its goods away: everything in it is free to take, once a day per item, while the realm is being built. When payments do open, spending will compress time only: it clears timers, it never raises the summit.
- How long does it take to max a keep in Iron Realms?
- Keeps cap at level 45 and troops at tier 13 — the same summit for everyone, and it is a campaign: about seven months of steady play at half an hour a day, counting keep 45 and the nineteen plots that gate it. The Fair Play ledger inside the game reads that figure straight out of the shipped constants, so it is never a month behind the build.

Beyond the Wall, something stirs each week. North of the Wall is a cooperative muster: your whole alliance throws its strength at a shared foe on a timed field, and everyone who rides shares the spoils.
The boss
- Four original creatures rotate through the muster, one a week, in order: the Frostbound Colossus, the Rime Stalker, the Barrow Wraith and the Frost Matriarch.
- Seven days to a muster. A fresh week opens a fresh boss and resets every member's score to zero.
- The boss's total HP climbs a little every week, so a long-lived alliance's muster stays a real fight rather than a formality.
Dealing damage
Send an assault and it lands for roughly your own army's power, jittered a little each time so no two strikes feel identical. Every assault from every member of your banner lands on the SAME boss HP pool — a real, shared target the whole alliance watches fall together, not a private number only you can see.
The reward ladder
Rewards are paid by YOUR OWN cumulative damage this week, across five milestone tiers running from a few thousand damage up past 180,000 — resources at the lower tiers, gems stacking in at the top. The ladder pays out even in a week your banner falls short of felling the boss, and crossing a higher tier pays every tier you skipped on the way. Nothing carries over: the week resets the boss and every member's score together.
Winning it
- Assault whenever you can spare the army. There is no form-up window and no ground to hold — every strike either lands now or it doesn't happen this week.
- Chase your own tiers, not just the kill. The milestone ladder pays you directly; a week the boss survives is still a week you were paid for showing up.
- Every member's damage counts toward the same pool. A quiet member who assaults just once still moves the shared HP bar — worth a reminder in the banner's chat.
It is the reliable weekly payday for an active banner, and a good reason to keep an army trained in peacetime. Pair it with the alliance guide.