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The Lord Profile

Quick answers

What is the Lord Profile in Iron Realms?
The Lord Profile is your house's record: the gear ring you equip, your might and sword count, your titles and prestige, and the banner you ride under. It is what other lords see when they inspect you on the map.
Is Iron Realms free to play?
Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
Does spending money make you stronger in Iron Realms?
No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. Spending compresses time: the summit takes about 24 months free, or 18 months with the $9.99 monthly Warden's Charter held throughout.
How long does it take to max a keep in Iron Realms?
About 24 months of free play at roughly half an hour a day, or 18 months with the $9.99 Warden's Charter. Keeps cap at level 45 and troops at tier 13 — the same summit for everyone.
The Lord Profile — Iron Realms
The Lord Profile in Iron Realms.

The Lord Profile is the one screen that answers "who am I in this realm?" — not a settings page, but your house's whole record in a single column: the arms you carry, the sigil that flies over your walls, the rank the realm has granted you, and every battle you have ever fought. Open it from the 📜 Profile item in the House menu, or simply tap your own keep on the world map.

What the screen actually shows

It is one scrolling column, not a set of tabs, so nothing is buried behind a click:

  1. Your name and standing — ⚔️ Lord of the realm, or 👑 Sits the Iron Throne if you hold King's Landing.
  2. Power, with the breakdown that matters: how much comes from 🪖 Troops, 🏗️ Buildings and 🐉 Dragons. Most lords discover their power is far more building than army, which is usually the correct read on what to do next.
  3. ⚔️ Arms & Regalia — the gear ring (below).
  4. Prestige — your rank badge and progress to the next.
  5. 🎨 Sigil Composer — design the banner itself, right here.
  6. Sworn House — your house sigil, its creed, and the blessing it grants.
  7. Realm standing — Seats held, Throne Points, Renown, Crowns won, Gems.
  8. ⚔️ Active Bonuses — an itemised list of every attack and defense buff currently on you, and where each one comes from. This panel is the answer to "why did I lose that fight?"
  9. War record — Battles, win rate, Raids repelled, Wounded healed, Fallen, Plundered, and your longest reign.
  10. Host — 🛡️ Infantry, 🐎 Cavalry, 🏹 Archers, 🛞 Siege.
  11. Buildings — every unlocked building and its level.

The gear ring

Six circular slots, three to each side of a heraldry medallion showing your own composed sigil. Four are the equipment ladder proper — ⚔️ weapon, 🛡️ armor, 🐎 mount, 🚩 banner — joined by a 💍 Trinket and a 🗡️ named Blade.

Rarity and levels

Every crafted piece has a rarity and a level from 1 to 10. Rarity is the big multiplier:

RarityMultiplier
Common×1.0
Fine×1.6
Masterwork×2.4
Valyrian×3.5

Each level adds a further 10%, and the smith's hand adds a quality roll of 0.85× to 1.15× at the moment of forging — which is why two identical-looking masterwork blades are not identical blades.

The set bonus is the part people miss

Each distinct slot you fill grants +3% attack and +3% defense, and filling all four at once adds a further +10% on top. A ring of four common pieces therefore beats a ring with one legendary piece and three empty slots, comfortably. Fill the ring first; upgrade it second.

Where gear comes from

The Forge, from earned materials — the store sells no stats at all. Valyrian steel is refined from iron veins at roughly 2,000 ore per ingot, and won by taking great seats. Crafting costs scale with rarity, and masterwork and Valyrian pieces additionally demand 1 and 5 ingots respectively.

Reforging lifts an existing piece one rarity step for 60% of the craft cost in wood, stone and iron — but the Valyrian-steel requirement is not discounted. Reforging saves ordinary resources; it never saves ingots.

Beyond the ladder there are creature sets, forged from a beast's signature drop rather than bought up the tiers: the Direwolf Ward (+6% defense at three pieces), the Giant's Warband (+8% attack) and the Frozen Legion (+10% attack).

The Trinket slot

A fifth, singular relic slot — one worn at a time, chosen from the Direwolf Fang (attack), the Kingsguard Clasp (defense), the Maester's Chain Link (gathering yield) and the Raven Band (march speed). All start at +3%, scale 15% per level to a maximum of level 10, and cost 40% of ordinary gear to craft.

Trinkets are the one system in the game with a genuinely hard choice in it: levelling a trinket requires sacrificing another trinket. Materials alone will not move one past level 1, and the fodder's rarity must be no higher than the target's. Every trinket you raise is one you burned.

Named blades

Twelve named blades exist. None of them can be forged and none can be bought — they are won by felling the deepest creature camps and the great beasts, and by flagship victories at the great seats. Their magnitudes run +14% to +20% on a single stat, above anything the crafting ladder produces. A lord carrying one has done something specific to earn it, and everyone who inspects them can tell.

The Trophy Armory — your bench still pays

Gear and trinkets you own but do not wear each contribute +0.4% to every stat, capped at +8%. Nothing you have ever forged is wasted, so there is no reason to scrap an outgrown piece. (This panel lives in the Forge rather than the Profile.)

Prestige — eight ranks, and they are honest about being vanity

Prestige is lifetime XP: +10 per quest or campaign stage claimed, +30 per achievement. It is never spent and never reset, which makes it the only number on the screen that measures the player rather than the current keep. The eight ranks run 🎫 Landed Squire → ⚔️ Sworn Sword → 🛡️ Knight → 🏹 Banneret → 🏰 Lord → 👑 High Lord → 🦅 Warden → 🐺 Paramount at 12,000.

They grant no stats whatsoever, and the game says so plainly: prestige is vanity, exactly like the cosmetic catalogue. That is the point. It is a rank nobody can buy and nobody can lose. Full detail in Titles, Prestige & Ascension.

The Sigil Composer

Three layers, each independently tinctured, composed right on the Profile screen and free — no gems, ever:

That is 8 × 6 × 8 × 12 × 8 combinations before you count the plain variants — enough that you will rarely meet your own banner on the field. Press Raise this banner and it flies over your keep, over every Seat of Power you hold, and over your city on the world map.

Your name

Renaming lives in the name header, deliberately — this is who you are in the realm, not a preference buried in settings. Press ✍️ Change your name, and the heralds carry it. Two to twenty-four characters, no @, and no invisible or direction-reversing characters, because every lord in the realm sees this string. There is no cost and no cooldown.

If you never rename yourself, the realm gives you a name anyway — a deterministic title-and-house drawn from your account, of the shape Warden of House Vale. Your email address is never used as a public name.

How other lords see you

Tap a lord's name in chat or on an alliance roster to open their dossier. Under What the heralds know it reports their might, their swords, their map coordinates, whether they are sheltering under a peace banner, and the banner they ride under — or the line every unallied lord should read twice: "A lord without allies is a lord without warning."

From the dossier you can 🤝 Call to your banner (Captain, rank 3, or better) or 🗺️ See their lands, which flies the map camera to them.

Note what the dossier does not show: your gear, your sigil design, your prestige and your war record are yours alone. An enemy scouting you learns your strength, not your build.

Where to go next

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise. All lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits).