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Seasons
Winter
Snows bury the kingsroad. Food is dear and walls are worth their weight.
- Entity ID
winter- Food production
- 0.45× (-55%)
- Troop upkeep
- 1.35× (+35%)
- March speed
- 0.75× (-25%)
- Gathering rate
- 0.6× (-40%)
- Garrison defense
- +15%
- Scouting range
- 0.7× (-30%)
- Observed length on the default world
- 40–40 game days (mean 40, across 1 occurrences in a 762-day calendar)
- Warning window
- The banner lights 20 days out, in late autumn
Every modifier this season applies
A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.
| What it touches | Kind | Value | Effect |
|---|---|---|---|
| Food production | multiplier | 0.45× | -55% |
| Troop upkeep (food eaten) | multiplier | 1.35× | +35% |
| March speed | multiplier | 0.75× | -25% |
| Gathering rate | multiplier | 0.6× | -40% |
| Garrison defense | additive | +15% | +15% to a defending garrison |
| Scouting range | multiplier | 0.7× | -30% |
What that means at the field
| Farm level | Base per hour | Per hour in winter | Difference |
|---|---|---|---|
| 10 | 43,200 | 19,440 | -23,760 |
| 19 | 82,080 | 36,936 | -45,144 |
| 30 | 129,600 | 58,320 | -71,280 |
| 45 | 194,400 | 87,480 | -106,920 |
The white raven's proclamation and gift
The white raven brings the word every lord dreads: winter has come. Guard your granaries and your walls.
| Food | Wood | Stone | Iron | Gems |
|---|---|---|---|---|
| 6,000 | 1,500 | 1,000 | 800 | 20 |
Related
Guide: Seasons & Weather. Index: all five season states · the whole database.
The other seasons: Summer · Autumn · Spring · The Long Night
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.