Home · Database · Seasons · The Long Night

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Seasons

The Long Night

Winter turned cruel — the rare, brutal winter that falls roughly once in six.

Entity ID
long-night
Food production
0.25× (-75%)
Troop upkeep
1.6× (+60%)
March speed
0.6× (-40%)
Gathering rate
0.4× (-60%)
Garrison defense
+25%
Scouting range
0.5× (-50%)
Observed length on the default world
110–137 game days (mean 123.5, across 2 occurrences in a 762-day calendar)
How often it falls
Roughly one winter in six, lengthened by 1.8×

Every modifier this season applies

A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.

The Long Night: the six figures the season multiplies or adds.
What it touchesKindValueEffect
Food productionmultiplier0.25×-75%
Troop upkeep (food eaten)multiplier1.6×+60%
March speedmultiplier0.6×-40%
Gathering ratemultiplier0.4×-60%
Garrison defenseadditive+25%+25% to a defending garrison
Scouting rangemultiplier0.5×-50%

What that means at the field

The Long Night: a farm's real food output once this season's multiplier is applied. Base rate is 1.2 food per second per level.
Farm levelBase per hourPer hour in the long nightDifference
1043,20010,800-32,400
1982,08020,520-61,560
30129,60032,400-97,200
45194,40048,600-145,800

The white raven's proclamation and gift

The white raven brings the word every lord dreads: winter has come. Guard your granaries and your walls.

The gift carried when the long night begins, claimable once per season phase.
FoodWoodStoneIronGems
6,0001,5001,00080020

Guide: Seasons & Weather · Surviving the Long Night. Index: all five season states · the whole database.

The other seasons: Summer · Autumn · Winter · Spring

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.