Game database
Seasons
Summer, autumn, winter, spring and the rare Long Night, each with the six figures it multiplies — production, upkeep, march speed, gathering, garrison defense and sight.
All 5 entries
Summer
Summer in Iron Realms: food production 1.3×, troop upkeep 0.9×, march speed 1.1×, gathering 1.2×, garrison defense 0%, scouting 1.1×.
Autumn
Autumn in Iron Realms: food production 1×, troop upkeep 1×, march speed 1×, gathering 1×, garrison defense 0%, scouting 1×.
Winter
Winter in Iron Realms: food production 0.45×, troop upkeep 1.35×, march speed 0.75×, gathering 0.6×, garrison defense +15%, scouting 0.7×.
Spring
Spring in Iron Realms: food production 1.1×, troop upkeep 1×, march speed 1×, gathering 1.05×, garrison defense 0%, scouting 1×.
The Long Night
The Long Night in Iron Realms: food production 0.25×, troop upkeep 1.6×, march speed 0.6×, gathering 0.4×, garrison defense +25%, scouting 0.5×.
About this section
Summer, autumn, winter, spring and the rare Long Night, each with the six figures it multiplies — production, upkeep, march speed, gathering, garrison defense and sight. Every figure is generated from the game's shipped code, so this section is exactly as current as the build it was generated from.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.