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Seasons
Summer
Long days, full granaries, and the boldest marches.
- Entity ID
summer- Food production
- 1.3× (+30%)
- Troop upkeep
- 0.9× (-10%)
- March speed
- 1.1× (+10%)
- Gathering rate
- 1.2× (+20%)
- Garrison defense
- 0%
- Scouting range
- 1.1× (+10%)
- Observed length on the default world
- 73–109 game days (mean 96, across 3 occurrences in a 762-day calendar)
Every modifier this season applies
A season is a pure function of the world seed and the day. It takes no wallet, no spend and no account input, so every lord on a world gets the same weather on the same day — winter cannot be bought away and summer cannot be bought early. On the live weather clock a season holds for 7 real days.
| What it touches | Kind | Value | Effect |
|---|---|---|---|
| Food production | multiplier | 1.3× | +30% |
| Troop upkeep (food eaten) | multiplier | 0.9× | -10% |
| March speed | multiplier | 1.1× | +10% |
| Gathering rate | multiplier | 1.2× | +20% |
| Garrison defense | additive | 0% | no change |
| Scouting range | multiplier | 1.1× | +10% |
What that means at the field
| Farm level | Base per hour | Per hour in summer | Difference |
|---|---|---|---|
| 10 | 43,200 | 56,160 | +12,960 |
| 19 | 82,080 | 106,704 | +24,624 |
| 30 | 129,600 | 168,480 | +38,880 |
| 45 | 194,400 | 252,720 | +58,320 |
The white raven's proclamation and gift
The Citadel proclaims summer. The days lengthen, the roads run firm — let your banners range far.
| Food | Wood | Stone | Iron | Gems |
|---|---|---|---|---|
| 2,500 | 2,500 | 1,500 | 1,000 | 15 |
Related
Guide: Seasons & Weather. Index: all five season states · the whole database.
The other seasons: Autumn · Winter · Spring · The Long Night
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.