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Seat of Power Siege
Quick answers
- Is Iron Realms free to play?
- Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
- Does spending money make you stronger in Iron Realms?
- No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. During the pre-alpha nothing is for sale at all — better than that, the store gives its goods away: everything in it is free to take, once a day per item, while the realm is being built. When payments do open, spending will compress time only: it clears timers, it never raises the summit.
- How long does it take to max a keep in Iron Realms?
- Keeps cap at level 45 and troops at tier 13 — the same summit for everyone, and it is a campaign: about seven months of steady play at half an hour a day, counting keep 45 and the nineteen plots that gate it. The Fair Play ledger inside the game reads that figure straight out of the shipped constants, so it is never a month behind the build.

Taking a seat is a one-night operation. Holding it is a season-long commitment. Here is how to do both without losing the seat — or your army — the morning after.
Read the stars
Seats carry star ratings — more stars mean a tougher garrison and a richer alliance-wide bonus. Pick a seat matched to your alliance's real weight; a prestigious seat you cannot hold is a gift to the enemy who takes it back.
The assault
Scout the garrison, draw a Battle Plan, bring escorted siege for the walls, and land the rally inside the window. Respect the defender and terrain bonuses — a starred seat fights above its raw numbers. And know what a rally is for: a rally grinds, it does not claim. However many waves land, the banner only changes when the defense is fully cleared — walls at zero, garrison dead, reinforcements spent — and someone lands an explicit Takeover blow. Clearing the defense buys you a 10-minute breach window that belongs to your side alone, so finish the night with the Takeover, not the grind.
Holding the star
The moment you take it, the counter-clock starts — your walls stand at 1.2× the tier's base, stabilized rather than full. Rotate reinforcements — bannermates march them straight to the seat, and every stack an attacker must kill is another blow they cannot spend on your walls — keep the stationed garrison stocked, and watch for enemy battle plans. A held seat pays its bonus every day it flies your banner — that recurring value is the whole point.
- Match the seat's stars to your alliance's real weight
- Scout, plan, escort the siege, strike in the window
- Grind the defense to nothing, then land the Takeover inside your 10-minute breach
- Taking is a night; holding is the season — rotate reinforcements