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Tavern & Inn Generator

A complete inn in one click — the name, the painted sign over the door, the keeper, what is on tap, what a bed costs, who is already drinking, and the trouble about to walk in. Take the sign away as a PNG or an SVG.

The generator

Tavern

The Wolf and Anchor

Per chevron vert and gules, a bar wavy sable.

Per chevron vert and gules, a bar wavy sable.

The sign
Per chevron vert and gules, a bar wavy sable.
The keeper
Marwen Elsmoor, who sings badly, loudly, and only after midnight
The room
one enormous hearth, three tables, and a queue for the bench nearest the fire
On tap
a barley spirit the keeper distils illegally and offers only to regulars
From the kitchen
barley pottage, a slab of bread, and whatever went into the pot this morning
What it costs
6 copper a night, doubled during the fair, and the fair is next week
Already drinking
two rivals from neighbouring farms, seated as far apart as the room allows; and a woman mending nets who has not looked up since you came in
The rumour going round
the last three tax collections have been lighter than the count says they should be
Walking in the door
a child has run in from the road, out of breath, and cannot get the words out

Every generator will give you a tavern name. A name is about thirty seconds of the problem. The other twenty minutes — who is behind the bar, what is in the cup, what it costs, who is in the corner, and what is about to come through the door — is the part you are actually improvising while five people watch you, and it is the part this rolls for you.

One click gives you an inn you can run without editing: eleven fields, a painted sign, and a link you can send to the rest of the table. Nothing is uploaded, nothing is stored, and there is no account.

What comes out, and why these fields

The order is the order you will use them in at a table. You read the name, look up, describe the room, say what is in the cup — and only then, once the players have settled, do you need to know who is in the corner and what is walking in.

The sign over the door, and why it is heraldry

Real inn signs are heraldic, and not by coincidence. Most people could not read, so a house was known by a painted board: a beast, a tool, a colour. Half of them were somebody's badge — a lord's crest hung up by a tenant, a guild's mark, two badges combined when two houses merged, which is exactly how you end up with names shaped like the Bear and the Ragged Staff. That pairing is the single strongest tell that a made-up inn name sounds real, so it is one of the seven name patterns here.

So the sign this tool paints is drawn with genuine armory: a field, a division, a charge, in the eight tinctures of real heraldry. It is not a lookalike palette either — the drawing code is the strategy game's own heraldry module, inlined into this page word for word at build time, the same one behind the coat of arms forge. Below the board is the blazon: the sign described the way a herald would record it.

Two download buttons, and the difference matters. PNG is the one for a handout, a Discord post or a virtual tabletop token. SVG is the same board as maths rather than pixels — sharp at any size, from a favicon to something printed for the table. Both are produced inside your browser from the shapes you are looking at; no server renders anything and nothing you make is sent anywhere.

What things cost, so you can rule fast

Prices are where improvisation stalls, because any number you invent will contradict the number you invented last session. The fix is not accuracy, it is a spine: fix one price and derive everything from it. A night on the common floor should cost roughly a day of unskilled labour. Once that is true, the rest of the world falls into place and stays there.

A working price list. Twelve copper to the silver, twenty silver to the gold.
WhatCostWhich is to say
A loaf1 copperthe smallest coin anyone bothers to count
A jug of ale2 copperwhat the room is drinking
A hot meal2–3 copperpottage and bread, not a feast
A night on the common floor3–6 copperwarm, crowded, and the normal way to travel
A private room1 silverabout a day's wage for a skilled trade
A day's unskilled labour4 copperthe spine the whole table hangs from
A day's skilled trade1 silvermason, smith, wright
Stabling and feed, one horse3 copper a nightand the ostler expects a copper of his own
A pony8 silvertwo months of unskilled work
A riding horse4 golda life's savings for most of this village
A warhorse40 goldwhy knights are a social class and not a job

A warhorse at forty gold is the row that does the most work. It says, without a paragraph of exposition, why a mounted knight is a social class rather than a job, why a lost horse is a catastrophe worth a session, and why the party's stabling bill is a real decision. Use whatever coin names your system prefers; the ratios are what you are actually borrowing.

Every inn here is a pure function of one number, and that number lives in the address bar. Copy the link and whoever opens it gets your tavern — the same keeper, the same rumour, the same sign — rather than a fresh roll. That is what makes this shareable with a co-GM or pasteable into a campaign document that still works in a year. The copy and download buttons give you the same card as plain text, so it drops into notes without formatting to clean up.

Three more, rolled when this page was built

Generated by the same engine the button runs, and baked into the HTML so there is something here with JavaScript switched off.

The Nameless Adder

The sign
Per fess argent and tenné, an eagle displayed purpure.
The keeper
Bracca, who is furious about something that happened forty years ago
The room
a gallery above, reached by a ladder, where six mattresses lie side by side
On tap
spiced wine kept hot on the hearth from dusk until it runs out
From the kitchen
yesterday's bread soaked in today's broth, which is how the poor eat here
What it costs
7 copper a night, doubled during the fair, and the fair is next week
Already drinking
a horse dealer who wants to talk to you specifically; and a scribe copying letters for the illiterate at a penny a page
The rumour going round
somebody has been paying good silver for old maps of the valley, in cash, no questions
Walking in the door
the ale has run out and the next barrel is four days away

The Fiddle and Bell

The sign
Argent, a mount or.
The keeper
Ulvar Harmont, who remembers every face and pretends to remember none
The room
the smell of wet wool, spilled beer and yesterday's onions, in that order
On tap
cloudy cider that tastes of the orchard it came out of, and of the barrel
From the kitchen
a pease pudding the keeper is unreasonably proud of
What it costs
a bed in the common room 3 copper, a private room five times that, ale two copper a jug
Already drinking
two carters arguing about a bridge toll, loudly, for the ninth night running; and an old soldier telling a war story that gets shorter every year
The rumour going round
somebody is buying up debts across the whole hundred, quietly, at full price
Walking in the door
the fire has caught the thatch at the gable end and nobody has noticed yet

The Old Candle

The sign
Per bend azure and purpure, a mullet gules.
The keeper
Dunmar Vaelcombe, who won the place at dice and has never once looked comfortable in it
The room
windows of oiled cloth rather than glass, so the light is the colour of weak tea
On tap
a black beer thick enough to chew, brewed in the cellar
From the kitchen
a pease pudding the keeper is unreasonably proud of
What it costs
one silver for a room, 8 copper for the floor by the fire, and the floor is warmer
Already drinking
a traveller with too much luggage and no visible reason to be here; and a tax clerk eating alone and being ignored with great precision
The rumour going round
the lord's steward rode out three nights running and came back muddy to the waist
Walking in the door
the roof has begun to leak directly over the only free table

Can I use this tavern?

Yes — for anything, including commercial work, with no permission and no credit required. Short strings like a name or a two-word motto are not the kind of thing anyone can own, and the crest you compose is your composition, not ours. Take it to a novel, a tabletop campaign, a stream overlay, a band, a boat, a business card.

We ask for exactly nothing in return: no account, no email, no sign-up, no watermark. Nothing you type or click here is sent anywhere — every one of these tools runs entirely inside your own browser, so there is no server that could keep your design even if it wanted to. If you want to tell somebody where it came from, a link back is kind, but it is not a condition.

The rest of the table kit

npc · quest hook · settlement · character backstory · campaign weather — all free, all instant, all of them working with the network switched off. The tabletop index lists the lot, and the wider tools workshop adds a coat of arms forge and five name generators for houses, castles, lords, mottoes and dragons.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.