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Six free generators · no account

Tabletop RPG Generators

Taverns, people, quests, settlements, backstories and weather — whole cards rather than single words, every one of them copyable, downloadable and linkable, and none of them tied to a ruleset.

Tavern & inn generator

A whole inn: the sign over the door, the keeper, what is on tap, who is drinking and what walks in.

NPC generator

A person with a trade, a want, a secret and a habit — and no stat block to tie you to one system.

Quest hook generator

Who asks, what they want, what is in the way, and the fact that changes the job halfway through.

Settlement generator

Villages, towns and cities with real populations — and terrain carrying the game's own march and defence numbers.

Character backstory generator

Five beats, a bond, a flaw and one sentence to say out loud at session zero.

Campaign weather generator

Thirty days of weather from the strategy game's own season engine, downloadable as a table.

Everything a session needs, in six clicks

A game master gets through more material in one evening than any writer can produce in a week: a place, three people, a reason to be there, and something going wrong. These six roll all of it — and they roll whole things rather than words. A tavern here arrives with its sign, its keeper, its prices, its regulars, the rumour going round and the trouble walking in the door.

Roll a settlement. Roll the inn in it. Roll the person behind the bar and the hook they hand you. Because every one of these tools shares the same word stock, what you get sounds like one place rather than four:

One evening's preparation, rolled from four of these six
ToolIt rolled
SettlementNorthham
TavernThe Gilded Serpent
NPCAlvara
Quest hookA child who walked two days to find someone who would listen needs the boundary stones checked against a map that may be a forgery

Every roll is a link

The cards these produce are pure functions of a single number, and that number lives in the address bar. Copy the link and whoever opens it gets your tavern, your NPC, your thirty days of weather — not a fresh roll. That is what makes them usable in a campaign document that still works a year later, and what makes them shareable with a co-GM without exporting anything.

Every card also copies to the clipboard as plain text and downloads as a file, so it drops into notes with no formatting to clean up. The tavern's sign additionally exports as a PNG or an SVG for a handout.

Where the numbers come from

Three of these tools are better than a generic version of themselves because they can read a real game's data, and they read it rather than copying it — the figures are pulled out of this site's strategy game when these pages are built:

System-neutral, on purpose

Nothing here has a stat block, an armour class or a challenge rating. That is not laziness — a stat block ties a tool to one game and one edition of it, and halves who can use it. What the tools give you instead is the part no ruleset provides: a want, a secret, a reason the job is not simple, and what a person does when it turns ugly. Bolt your own numbers on; they will fit whatever you play.

Can I use what these tools make?

Yes — for anything, including commercial work, with no permission and no credit required. Short strings like a name or a two-word motto are not the kind of thing anyone can own, and the crest you compose is your composition, not ours. Take it to a novel, a tabletop campaign, a stream overlay, a band, a boat, a business card.

We ask for exactly nothing in return: no account, no email, no sign-up, no watermark. Nothing you type or click here is sent anywhere — every one of these tools runs entirely inside your own browser, so there is no server that could keep your design even if it wanted to. If you want to tell somebody where it came from, a link back is kind, but it is not a condition.

The rest of the workshop

Beyond the table kit there are five fantasy name generators for houses, castles, lords, mottoes and dragons, a heraldry forge that hands back a PNG and an SVG, and three quizzes — what kind of commander are you, what would your job be in a castle and which dragon would you ride. Everything is on the tools index.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.