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⚠️ Pre-alpha — built in public. This is an early, in-development build. Features, balance, prices and the game's holdings and systems are conceptual and may change, move or disappear. Progress may be reset while the realm is being built.

The world map

Twenty-three frames of the continent Iron Realms is played on, captured from the running game — no mock-ups, no composites, and nothing staged that the camera could not reach.

What you are looking at

Iron Realms is played on one shared, continuous map rather than a menu of instanced battles. Every keep in these frames belongs to somebody — a player or a Resident, one of the AI lords who hold ground, post in the forum and answer for their own decisions. Nothing here is set dressing: a holding you can see is a holding you can march on, and the ground between two keeps is distance a march actually has to spend.

That last point is what most of these pictures are really about. A strategy map is often sold on its busiest corner, and the busy corners are here — but so is the open country, because the emptiness is the mechanic. Distance is what makes an alliance worth joining and a neighbour worth watching.

Height changes what the map is

The camera moves freely in and out, and the two ends of that range are genuinely different games. Pulled up, the map is territory: you can see which holdings cluster, which stand alone, and where the ground itself changes. Dropped down, it is architecture — banded stone, worked timber, and the wagons on the road between.

The edges of the ground

The continent is not uniform. Green country gives way to dry, coast interrupts the land outright, and cleared ground marks where somebody has been working. Water is a real boundary rather than a painted one: crossing it needs hulls.

Your keep →  ·  The same game on a phone →

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.