Home · Database · Navy · Dromon

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

Navy

Dromon

A heavy oared line-of-battle ship — the deepest keel a harbour can lay, and the longest to lay it.

Entity ID
dromon
Plunder hold
680 — resources one hull carries home from a won raid
Naval combat power
46
Berths for the crossing
950 troops — what one hull carries to Essos
Build cost
2,600 wood, 950 iron
Laid down at
The Harbor, and nowhere else

Against the other two hulls

All three hull classes side by side.
HullPlunder holdCombat powerCrossing berthsWoodIron
Coastal Skiff120410030040
Reaver9087026090
Longship26011300700140
Cog420765095090
War Galley520308001,600520
Dromon680469502,600950

What a harbor of this hull alone takes to fill

A harbor gates the crossing two ways at once: its berth cap limits how many troops can sail regardless of the fleet, and its keel cap (10 per level) limits how many hulls of ANY class may be laid down at all. The table below reads a harbor level's berth cap purely in dromons — the other two hull classes fill the same cap in fewer or more hulls, in proportion to their own berths.

Harbor level vs. berths it can launch, and how many dromons alone would fill it.
Harbor levelBerth capDromons to fill itKeel cap (any hull)
1800110
108,0009100
2016,00017200
3024,00026300
4032,00034400
4536,00038450

Reaving with only this hull

A fleet reaves on a 3h cooldown and is genuinely at sea — unable to also cross to Essos — for the first 1h of it. A won raid fills at least 60% of the hold, more the more one-sided the fight; a loss carries nothing home and costs hulls, though never the last one. The table below is how many dromons alone — nothing else in the fleet — it takes to outmuscle each western coast this hull may reave.

Dromon: hulls needed to beat each western coast's shore defence, alone.
CoastShore defenceRichnessDromons needed to win
A Fishing Hamlet60.351
The Salt Wharf220.61
A Free Port550.852
Reaver's Harbor12013
The Stepstones2201.155
The Arbor Roads3201.37

Guides: The Navy & The Crossing. Database: the Harbor that lays every keel. Index: all 6 hull classes · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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