Home · Database · The Muster · The Standard

⚠️ Pre-alpha — built in public. Every figure on this page is read straight out of the shipped game code at build time, so it is exactly what the current build does — and the current build is early. Balance moves; when it does, this page moves with it.

The Muster

The Standard

Bare ground and a pole. Worth nothing to your swords and everything to the tally.

Entity ID
standard
Boon while held
None
Points per minute
12
Points per minute at last light
24 (2×)
Maximum points from this hold alone
840 — held from the horn to the seal
Rallies it funds
1 — every hold you keep opens one

What it scores, minute by minute

A Muster runs 60 minutes. The first 5 are forming-up and score nothing at all; from minute 5 to 45 holds score at face value; from minute 45 the last light falls and every hold scores 2×. Nothing you bring to a Muster dies — every sword felled on the field walks home when the horn sounds — so the price of turning up is an hour, not an army.

The Standard: points banked by phase, holding it for the whole of each.
PhaseMinutesMultiplierPoints
Forming0 – 50
Open5 – 45480
Last light45 – 60360
Whole match0 – 60840

Taking it late

The Standard: what it is still worth if you take it at minute N and keep it to the horn.
Taken at minuteMinutes heldPoints banked
555840
1545720
2535600
3525480
4515360
5010240
555120

What holding it does for the banner

Bare ground and a pole. Worth nothing to your swords and everything to the tally. While your banner keeps it, nothing at all for your swords — this hold is pure score. No banner may keep more than 3 of the five at once, so taking a fourth means naming the one you are giving up — and that cap is the whole decision the field is built around. This hold is the sharp edge of it: top of the tally, nothing for your swords, so the hold that wins you the match is not the hold that wins you the fight.

The five holds, for comparison.
HoldBoonStrengthPoints per minute
The WatchfireAttack+12%6
The BulwarkDefense+12%6
The Sept TentsHealing+25%4
The CausewayMarch speed+25%4
The Standardnone12

Guides: The Realm at War · Rally Coordination. Index: all five holds · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.