Home · Database · The Muster · The Sept Tents

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The Muster

The Sept Tents

Silent sisters and boiling water. The wounded come back quicker.

Entity ID
septtents
Boon while held
Healing +25%
Points per minute
4
Points per minute at last light
8 (2×)
Maximum points from this hold alone
280 — held from the horn to the seal
Rallies it funds
1 — every hold you keep opens one

What it scores, minute by minute

A Muster runs 60 minutes. The first 5 are forming-up and score nothing at all; from minute 5 to 45 holds score at face value; from minute 45 the last light falls and every hold scores 2×. Nothing you bring to a Muster dies — every sword felled on the field walks home when the horn sounds — so the price of turning up is an hour, not an army.

The Sept Tents: points banked by phase, holding it for the whole of each.
PhaseMinutesMultiplierPoints
Forming0 – 50
Open5 – 45160
Last light45 – 60120
Whole match0 – 60280

Taking it late

The Sept Tents: what it is still worth if you take it at minute N and keep it to the horn.
Taken at minuteMinutes heldPoints banked
555280
1545240
2535200
3525160
4515120
501080
55540

What holding it does for the banner

Silent sisters and boiling water. The wounded come back quicker. While your banner keeps it, the wounded come back to the barracks quicker, which on a field where nothing dies permanently is a tempo bonus rather than a survival one. No banner may keep more than 3 of the five at once, so taking a fourth means naming the one you are giving up — and that cap is the whole decision the field is built around. At 4 points a minute it scores less than the Standard, which is the trade: more magnitude for less tally.

The five holds, for comparison.
HoldBoonStrengthPoints per minute
The WatchfireAttack+12%6
The BulwarkDefense+12%6
The Sept TentsHealing+25%4
The CausewayMarch speed+25%4
The Standardnone12

What else moves healing

The Sept Tents's +25% is additive with everything else your banner has already earned, so its value depends on what you are stacking it onto. These are the other sources of the same stat recorded in this database:

Nothing else in the database touches this stat directly — inside a Muster this hold is the only thing moving it.

Guides: The Realm at War · Rally Coordination. Index: all five holds · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

Iron Realms is an original work of fantasy strategy. “Iron Realms” is a working project name, not necessarily the game’s final title. It is not affiliated with, endorsed by, or connected to any other game or franchise. The game's own lore, names, and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which reference other fictional worlds under their own labels; those are not affiliated with, endorsed by, or connected to their respective rights holders. Pre-alpha, and built in public. Nothing is for sale. No purchases are available, no payment is accepted, and no money is taken. Any prices named anywhere on this site describe the intended model only, and the game will not accept payment until it is out of pre-alpha. Iron Realms is an early build under active development: features, balance, prices and the game's holdings and systems are conceptual, and may change, move or disappear between visits. Progress may be reset while the realm is being built. Treat anything you read here as a work in progress rather than a promise.