HomeFan ZoneThe Workrate Report › GM Mode

A fictional simulation

GM Mode: The Booking Desk

Book a card from the 193 bookable wrestlers in the database, and find out what the crowd made of it. The simulator judges execution and response separately — strong ring work does not guarantee a strong reaction, and it is not supposed to.

This is a simulation, and everything it produces is fiction. The shows, storylines, title changes and results below are invented by you and by this simulator. They are not real events, they did not happen, and they describe no real person's real conduct or real body. Wrestlers appear as the database records them — their names, their eras and their measured attributes — and nothing else about them is claimed.
THE BOOKING DESK WEEK —

Opening the roster…

Who is in the locker room, and how they got there

The roster is 200 people, picked three different ways, because one way could not have produced it.

The era quota is filled only from wrestlers whose debut decade was actually researched. For most of the database the decade field records a first appearance in the PWI 500, and that list begins in 1991 — so a quota run over the raw column would look like an era balance while really sorting people by when a magazine noticed them. Filling it honestly means some decades cannot be filled at all, and the manifest says by how much rather than quietly lowering the target.

A handful of the people here are not wrestlers: managers, broadcasters and authority figures are on the roster and can never be booked in a match. They are kept rather than dropped because a sim with a commentary desk and a manager slot is a better sim.

What you actually decide

Booking used to be one choice: who is in the match. Everything else the engine weighs arrived as a fixed number, which made the desk a form rather than a game. Four of them are yours now, and each is scored against something you can see before you commit to it.

Every one of those rules is a function of the card and the history, and nothing else. No clock is read and no die is rolled: the same card in the same week of the same career resolves to the same night, whether you book it in one sitting or come back to it in six months. That is deliberate, and it is tested.

How a segment is judged

Two numbers, computed separately, because they answer different questions.

Execution weights in-ring work at 45%, psychology at 30%, selling at 15% and condition at 10%, then adds chemistry, how well the segment suits its purpose, and a little noise — and subtracts fatigue. Style across a match is 70% the average and 30% the weakest worker, so a great hand lifts a limited opponent without erasing the limit.

Response takes execution at only 35%, and the rest from how invested the crowd currently is in these people, what the story paid off, how fresh it felt, and how well it fits what your audience came for. A brilliant match in front of a crowd with no reason to care scores exactly as it should.

The noise is fixed for a given career, week and segment. Reloading the page will never change a rating, and neither will reordering your card — each segment keeps its own.

The GOAT ranking · The Wire

This page is a simulator. Wrestlers appear as the database records them; the shows, storylines and results it produces are invented by the player and the simulation, are not real events, and describe no real person's real conduct. It is not affiliated with any promotion. It is a free, unofficial fan reference — an unofficial fan tribute, made for fun. It is not affiliated with, endorsed by, or connected to World Wrestling Entertainment, All Elite Wrestling, TNA Wrestling, New Japan Pro-Wrestling, or any official rights holder of the promotions, championships and performers named.

Comments

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.