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Sixteen cards · A new board every day · Unofficial fan tribute

Monster Weakness Match

Eight monsters, eight cards naming the one detail that actually ends each of them, shuffled into a sixteen-card grid — and every hunter in the world gets the same board today. Flip two at a time, find the pairs, and share your attempt count without handing anybody the board.

Shuffling today's board…

How it works

No server deals the board. Today's date is turned into a number, that number seeds a draw of eight monster/weakness pairs out of a larger bank, and a second seed shuffles the resulting sixteen cards into their places on the grid — so every browser that opens this page today sees the identical board, in the identical arrangement. Tomorrow's date draws a different eight pairs in a different arrangement, and yesterday's board still shuffles back exactly as it was. No answer of yours is stored or requested, and there is nothing anywhere in that chain that can go down.

Click a face-down card and it turns over, showing either a monster's name or the specific detail that ends it. Click a second card and that counts as one attempt, whether the two match or not. A match locks both cards face-up in a green tint and they stay that way for the rest of the round; anything else sits revealed for a moment and then turns back down, ready for the next attempt. Clear all eight pairs and the round ends with your attempt total and a verdict on the pace you cleared it at.

The day rolls over at midnight UTC, not at your local midnight. That is deliberate, and it is the same choice the trivia gauntlet next door makes for the same reason: local midnight would hand somebody in Auckland a different board from somebody in Los Angeles for most of the day, and the whole point of a daily round is that everybody comparing notes is looking at the same sixteen cards.

Why the board never puts a pair side by side

The shuffle that places all sixteen cards on the grid checks its own work before it is allowed to stand: if a monster's card and its own weakness's card would land next to each other — sharing an edge in the same row or the same column — the board is redrawn from the same seed until neither sits beside the other. A memory game where the answer is parked directly next to the question has nothing left to remember, so this is enforced by construction rather than left to chance. The redraw is still a pure function of the date, so the board is exactly as reproducible as it would be without the check; it just never happens to be a board with a giveaway in it.

Sharing a result without spoiling the board

Finishing a board writes your attempt count into a link of its own. Open somebody else's link to today's board and you will see their attempt count and nothing else — no card, matched or not, is shown — because the entire board is still live for whoever opens it, and a memory-match game has no partial reveal that would not simply hand over the answer. Once a board has rolled over there is nothing left to protect, so a link to a past day's result shows the full pair list alongside the attempt count.

Attempts are counted the way an actual game of memory counts them: every time two cards are turned face-up is one attempt, whether they match or not. Eight is the floor — a flawless run that never turns over a wrong pair — and the verdict line says roughly where a given total sits against that floor, from an excellent clear to a slow one that still gets every monster down in the end.

What is in the bank, and how it is worded

Eighteen monster/weakness pairs sit in the bank behind this page, and eight of them are drawn each day. Several share the same broad method — more than one of these creatures goes down to fire, and more than one to silver — so every weakness card is worded specifically enough to point at exactly one monster rather than describing a method two of them might share. A card that just said "fire" could describe either of two different monsters on a given board; a card that says a creature is "set alight before its transformation finishes" cannot be mistaken for a different monster that is instead "burned to ash." That specificity is what keeps a memory-match game solvable rather than ambiguous, and it was checked by hand before this page shipped, not left to hope.

This is fan-made, and unofficial

This is an unofficial fan game inspired by the television series Supernatural, naming its monsters and the hunting methods used against them under nominative fair use. It is a free, unofficial fan tribute, made for fun. It is not affiliated with, endorsed by, or connected to Warner Bros. Television, The CW, or any official rights holder of Supernatural.

Every monster description and every weakness line on this page was written for it, naming real creatures and methods from the show's own hunting lore under nominative fair use. Nothing is quoted from the show — no dialogue, script text, lyric, episode title or artwork appears anywhere here, and no card is attached to a particular episode. Iron Realms, the game the rest of this site is about, is an original fantasy strategy game with its own world and has no connection to the world of Supernatural. This corner is kept separate on purpose, and nothing in it should be read as suggesting otherwise.

More diversions

The Supernatural hub collects every quiz and tool in this wing, including the trivia gauntlet and the quizzes next door. The fan tributes hub has the rest of the corner. If you would rather play a real game than clear a card grid, Iron Realms is free in the browser.

Iron Realms is an original work of fantasy strategy. It is not affiliated with, endorsed by, or connected to any other game or franchise, and “Iron Realms” is a working project name rather than necessarily the final title. Its lore, names and artwork are original or used under CC0/CC-BY/OFL licences (see the in-game Credits). The community section also hosts unofficial fan tributes — quizzes and diversions made for fun, not part of the game — which name other fictional worlds under their own labels and are likewise not affiliated with, endorsed by, or connected to their rights holders. Pre-alpha, built in public. Nothing is for sale. No payment is accepted, and any price named here describes the intended model only. This is an early build — features, balance and prices are conceptual and may change or disappear between visits, and progress may be reset. Treat anything here as work in progress rather than a promise. Every page here is recorded: a first-party cookie, your IP address, your device and where you came from, and — when you are signed in — your account, are logged for site analytics; see what we record and why.