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Seats of Power
The Wall
8 contestable seats, 80 throne points combined. Holding this region's paramount seat grants Range defense +10% region-wide.
- Entity ID
wall- Seven Kingdoms member
- No — outside the Seven Kingdoms, no Council seat
- Contestable seats
- 8
- Great Castles
- 0
- Holdfasts
- 8
- Combined throne points
- 80
- Paramount seat
- Castle Black
Star ratings in this region
Holding this region's paramount seat grants Range defense +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 8 seats here: 5★ 0 · 4★ 0 · 3★ 3 · 2★ 5 · 1★ 0.
Every seat in The Wall
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| Castle Black | Holdfast | ★★★ | 10 | Resource cap +18% |
| Craster's Keep | Holdfast | ★★ | 10 | Food production +10% |
| Deep Lake | Holdfast | ★★ | 10 | Troop defense +10% |
| Eastwatch-by-the-Sea | Holdfast | ★★ | 10 | Troop training +10% |
| Hardhome | Holdfast | ★★★ | 10 | Resource yield +15% |
| Queensgate | Holdfast | ★★ | 10 | Food production +10% |
| The Nightfort | Holdfast | ★★★ | 10 | Troop training +18% |
| The Shadow Tower | Holdfast | ★★ | 10 | Research speed +10% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Wall: Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.