Home · Database · Seats of Power · The Vale of Arryn
Seats of Power
The Vale of Arryn
16 contestable seats, 197 throne points combined. Holding this region's paramount seat grants Cavalry attack +10% region-wide.
- Entity ID
vale- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 16
- Great Castles
- 2
- Holdfasts
- 14
- Combined throne points
- 197
- Paramount seat
- The Eyrie
Star ratings in this region
Holding this region's paramount seat grants Cavalry attack +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 16 seats here: 5★ 0 · 4★ 2 · 3★ 6 · 2★ 5 · 1★ 3.
Every seat in The Vale of Arryn
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| The Eyrie | Great Castle | ★★★★ | 35 | Troop defense +24% |
| Gulltown | Great Castle | ★★★★ | 22 | Troop defense +30% |
| Coldwater Burn | Holdfast | ★ | 10 | Troop attack +8% |
| Gull Tower | Holdfast | ★★★ | 10 | Troop defense +15% |
| Heart's Home | Holdfast | ★★ | 10 | March speed +12.5% |
| Ironoaks | Holdfast | ★ | 10 | Research speed +8% |
| Longbow Hall | Holdfast | ★★★ | 10 | Resource cap +18% |
| Ninestars | Holdfast | ★★★ | 10 | Troop attack +15% |
| Old Anchor | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Runestone | Holdfast | ★★ | 10 | Troop attack +10% |
| Sisterton | Holdfast | ★★★ | 10 | March speed +15% |
| Strongsong | Holdfast | ★ | 10 | Troop training +8% |
| The Bloody Gate | Holdfast | ★★★ | 10 | Troop defense +18% |
| The Gates of the Moon | Holdfast | ★★ | 10 | Research speed +10% |
| The Paps / Pebble | Holdfast | ★★ | 10 | Troop defense +10% |
| The Redfort | Holdfast | ★★★ | 10 | Scout range +18% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Vale of Arryn: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.