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Seats of Power
The Reach
25 contestable seats, 287 throne points combined. Holding this region's paramount seat grants Cavalry attack +8% region-wide.
- Entity ID
reach- Seven Kingdoms member
- Yes — one seat on the Crown Council
- Contestable seats
- 25
- Great Castles
- 2
- Holdfasts
- 23
- Combined throne points
- 287
- Paramount seat
- Highgarden
Star ratings in this region
Holding this region's paramount seat grants Cavalry attack +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 25 seats here: 5★ 0 · 4★ 2 · 3★ 10 · 2★ 6 · 1★ 7.
Every seat in The Reach
| Seat | Tier | Stars | Throne points | Buff |
|---|---|---|---|---|
| Highgarden | Great Castle | ★★★★ | 35 | Food production +36% |
| Oldtown | Great Castle | ★★★★ | 22 | March speed +30% |
| Ashford | Holdfast | ★★★ | 10 | Resource cap +18% |
| Bandallon | Holdfast | ★★★ | 10 | Scout range +18% |
| Bitterbridge | Holdfast | ★★ | 10 | Troop attack +10% |
| Brightwater Keep | Holdfast | ★★★ | 10 | Scout range +18% |
| Cider Hall | Holdfast | ★ | 10 | Research speed +8% |
| Coldmoat | Holdfast | ★ | 10 | Troop attack +8% |
| Dunstonbury | Holdfast | ★★★ | 10 | Resource cap +18% |
| Goldengrove | Holdfast | ★ | 10 | Troop training +8% |
| Grassy Vale | Holdfast | ★ | 10 | Troop training +8% |
| Greyshield | Holdfast | ★★ | 10 | Troop defense +10% |
| Honeyholt | Holdfast | ★★ | 10 | March speed +12.5% |
| Horn Hill | Holdfast | ★★★ | 10 | Resource cap +18% |
| Longtable | Holdfast | ★ | 10 | Troop defense +8% |
| Oakenshield | Holdfast | ★★ | 10 | Troop defense +10% |
| Old Oak | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Red Lake | Holdfast | ★ | 10 | Research speed +8% |
| Standfast | Holdfast | ★ | 10 | Troop defense +8% |
| Starpike | Holdfast | ★★★ | 10 | Troop attack +18% |
| Sunhouse | Holdfast | ★★★ | 10 | Resource yield +15% |
| The Arbor | Holdfast | ★★★ | 10 | March speed +15% |
| Three Towers | Holdfast | ★★ | 10 | Resource yield +12.5% |
| Tumbleton | Holdfast | ★★★ | 10 | Food production +15% |
| Uplands | Holdfast | ★★★ | 10 | Scout range +18% |
How hard a seat here is to take
A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Reach: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.
Related
Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.
Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.