Home · Database · Seats of Power · The Reach

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Seats of Power

The Reach

25 contestable seats, 287 throne points combined. Holding this region's paramount seat grants Cavalry attack +8% region-wide.

Entity ID
reach
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
25
Great Castles
2
Holdfasts
23
Combined throne points
287
Paramount seat
Highgarden

Star ratings in this region

Holding this region's paramount seat grants Cavalry attack +8% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 25 seats here: 5★ 0 · 4★ 2 · 3★ 10 · 2★ 6 · 1★ 7.

Every seat in The Reach

The Reach: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
HighgardenGreat Castle★★★★35Food production +36%
OldtownGreat Castle★★★★22March speed +30%
AshfordHoldfast★★★10Resource cap +18%
BandallonHoldfast★★★10Scout range +18%
BitterbridgeHoldfast★★10Troop attack +10%
Brightwater KeepHoldfast★★★10Scout range +18%
Cider HallHoldfast10Research speed +8%
ColdmoatHoldfast10Troop attack +8%
DunstonburyHoldfast★★★10Resource cap +18%
GoldengroveHoldfast10Troop training +8%
Grassy ValeHoldfast10Troop training +8%
GreyshieldHoldfast★★10Troop defense +10%
HoneyholtHoldfast★★10March speed +12.5%
Horn HillHoldfast★★★10Resource cap +18%
LongtableHoldfast10Troop defense +8%
OakenshieldHoldfast★★10Troop defense +10%
Old OakHoldfast★★10Resource yield +12.5%
Red LakeHoldfast10Research speed +8%
StandfastHoldfast10Troop defense +8%
StarpikeHoldfast★★★10Troop attack +18%
SunhouseHoldfast★★★10Resource yield +15%
The ArborHoldfast★★★10March speed +15%
Three TowersHoldfast★★10Resource yield +12.5%
TumbletonHoldfast★★★10Food production +15%
UplandsHoldfast★★★10Scout range +18%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Reach: Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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