Home · Database · Seats of Power · The Crownlands

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Seats of Power

The Crownlands

15 contestable seats, 270 throne points combined. Holding any of this region's paramount seats grants Infantry attack +10% region-wide.

Entity ID
crownlands
Seven Kingdoms member
Yes — one seat on the Crown Council
Contestable seats
15
Great Castles
1
Holdfasts
13
The Iron Throne
1 — the realm's only 5★ seat
Combined throne points
270
Paramount seats
King's Landing, Dragonstone

Star ratings in this region

Holding any of this region's paramount seats grants Infantry attack +10% region-wide. A seat's stars set its own defender's edge and scale its own buffs (see the guide for both ladders) — across 15 seats here: 5★ 1 · 4★ 1 · 3★ 4 · 2★ 5 · 1★ 4.

Every seat in The Crownlands

The Crownlands: every contestable seat, its tier, star rating, throne points and its buff at that rating.
SeatTierStarsThrone pointsBuff
King's LandingIron Throne★★★★★100Research speed +50%; King may appoint titles
DragonstoneGreat Castle★★★★40Dragon XP +40%
Claw IsleHoldfast★★10March speed +12.5%
Driftmark (High Tide)Holdfast★★10Troop defense +10%
DuskendaleHoldfast★★★10March speed +15%
Dyre DenHoldfast★★10Troop defense +10%
HayfordHoldfast★★10Resource yield +12.5%
Rook's RestHoldfast★★★10Resource cap +18%
RosbyHoldfast10Troop attack +8%
Sharp PointHoldfast★★★10Scout range +18%
Sow's HornHoldfast10Research speed +8%
StokeworthHoldfast10Troop defense +8%
StonedanceHoldfast★★★10March speed +15%
The AntlersHoldfast10Troop training +8%
The WhispersHoldfast★★10Troop attack +10%

How hard a seat here is to take

A siege grinds a seat's garrison durability to zero before it changes hands — never in one blow. Full durability by tier, for the tiers standing in The Crownlands: Iron Throne 1,000, Great Castle 300, Holdfast 100. A seat freshly taken starts above that floor and digs in further the longer its new holder keeps it, so a region settles rather than churning hands every hour.

Guides: Seats of Power · Alliances & Seats. Index: all 11 regions · the whole database.

Every figure above is generated from the shipped game code — the same constants and formulas the running game uses — and regenerated whenever the balance changes. Nothing on this page is hand-typed.

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